Difference between revisions of "Tree Farm"

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{{facilityinfobox|cost=12|maintenance=3|preq=EnvEcon|effect=Econ/Psych/Forest}}
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{{facilityinfobox|cost=12|maintenance=3|preq=EnvEcon|effect=Econ/Psych/Forest|In the great commons at Gaia’s Landing we have a tall and particularly<br />
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beautiful stand of white pine, planted at the time of the first<br />
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colonies. It represents our promise to the people, and to Planet<br />
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itself, never to repeat the tragedy of Earth.<br />
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<br />
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:::—Lady Deirdre Skye,<br />
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::: “Planet Dreams”}}
 
Increases [[PSYCH]] output at base by 50% and [[ECONOMY]] at base by 50%. Increases [[nutrient]] output in [[forest]] squares by 1. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.) Increases clean minerals limit by 1.
 
Increases [[PSYCH]] output at base by 50% and [[ECONOMY]] at base by 50%. Increases [[nutrient]] output in [[forest]] squares by 1. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.) Increases clean minerals limit by 1.

Revision as of 12:41, 13 March 2013

Tree Farm
{{{logo}}}
Econ/Psych/Forest
Mineral rows 12
Maintenance 3
Requires Environmental Economics
{{{quote}}}

Increases PSYCH output at base by 50% and ECONOMY at base by 50%. Increases nutrient output in forest squares by 1. Eliminates at least half the ecological damage caused by terraforming (farms, mines, roads, etc.) Increases clean minerals limit by 1.