Difference between revisions of "Tree Farm"
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− | {{facilityinfobox|cost=12|maintenance=3|preq=EnvEcon|effect=Econ/Psych/Forest}} | + | {{facilityinfobox|cost=12|maintenance=3|preq=EnvEcon|effect=Econ/Psych/Forest|In the great commons at Gaia’s Landing we have a tall and particularly<br /> |
+ | beautiful stand of white pine, planted at the time of the first<br /> | ||
+ | colonies. It represents our promise to the people, and to Planet<br /> | ||
+ | itself, never to repeat the tragedy of Earth.<br /> | ||
+ | <br /> | ||
+ | :::—Lady Deirdre Skye,<br /> | ||
+ | ::: “Planet Dreams”}} | ||
Increases [[PSYCH]] output at base by 50% and [[ECONOMY]] at base by 50%. Increases [[nutrient]] output in [[forest]] squares by 1. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.) Increases clean minerals limit by 1. | Increases [[PSYCH]] output at base by 50% and [[ECONOMY]] at base by 50%. Increases [[nutrient]] output in [[forest]] squares by 1. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.) Increases clean minerals limit by 1. |
Revision as of 12:41, 13 March 2013
Tree Farm | |
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Mineral rows | 12 |
Maintenance | 3 |
Requires | Environmental Economics |
Increases PSYCH output at base by 50% and ECONOMY at base by 50%. Increases nutrient output in forest squares by 1. Eliminates at least half the ecological damage caused by terraforming (farms, mines, roads, etc.) Increases clean minerals limit by 1.