Difference between revisions of "The Cloning Vats"

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{{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}}
 
{{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}}
All of your bases enter a permanent state of Population Boom and will grow every turn provided [[Nutrient]] output is sufficient and [[Hab facilities]] are adequate. The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated.  
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All of a faction’s bases enter a permanent state of Population Boom and will grow every turn whilst the [[Nutrient]] supply is sufficient and up to the maximum population. The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated.
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'''Note''': ''the maximum population for an individual base can be increased through the construction of a [[Hab Complex]] and then even further by constructing a [[Habitation Dome]]''.
  
 
[[Category:Secret Projects]]
 
[[Category:Secret Projects]]

Revision as of 12:05, 11 March 2013

The Cloning Vats
{{{logo}}}
Population Boom At All Bases
Mineral rows 50
Maintenance 0
Requires Biomachinery
AI priorities
Fight: 0, Mil: 0, Tech: 0, Build: 1, Colonize: 2
{{{quote}}}

All of a faction’s bases enter a permanent state of Population Boom and will grow every turn whilst the Nutrient supply is sufficient and up to the maximum population. The negative effects of the Power and Thought Control social engineering choices are eliminated.

Note: the maximum population for an individual base can be increased through the construction of a Hab Complex and then even further by constructing a Habitation Dome.