Difference between revisions of "Self Destruction"
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− | '''Self-Destruction damage''' is dealt to all enemy units in surrounding squares | + | '''Self-Destruction damage''' is dealt to all enemy units in surrounding squares (a 3 × 3 grid centered at the unit). |
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Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2] | Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2] |
Revision as of 15:02, 11 March 2013
Self-Destruction damage is dealt to all enemy units in surrounding squares (a 3 × 3 grid centered at the unit).
Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2]
Damage is limited to 1/2 × reactor value
(i.e weapon >10 deal no additional damage)
Non-Combat modules have a weapon value of 1
Units within a base are immune to self-destruct damage
Armour of defender, current hit points of self-destructor have no effect