Difference between revisions of "Nerve Gas Pods"
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{{abilityinfobox|cost=+25%|desc=Can +50% offense (Atrocity)|preq=Chemist|notpsi=1|notprobe=1|combatallowed=1|air=1|land=1|id=20}} | {{abilityinfobox|cost=+25%|desc=Can +50% offense (Atrocity)|preq=Chemist|notpsi=1|notprobe=1|combatallowed=1|air=1|land=1|id=20}} | ||
− | Faction leaders willing to commit [[ | + | Faction leaders willing to commit [[atrocities]] can equip their combat units with '''Nerve Gas Pods'''. Units so equipped can employ these pods to gain a +50% attack bonus. If employed against a populated area, Nerve Gas Pods will cause significant civilian casualties. |
*There is no diplomatic/economic penalty for using nerve gas against beings of another race (aliens/humans), however [[ecological damage]] will still occur. | *There is no diplomatic/economic penalty for using nerve gas against beings of another race (aliens/humans), however [[ecological damage]] will still occur. | ||
Revision as of 15:03, 11 March 2013
Nerve Gas Pods | |
---|---|
Allowed for Land units | |
Allowed for Air units | |
Cost | +25% |
Requires | High Energy Chemistry |
Not allowed for psi units | |
Not allowed for probe teams | |
Allowed for Combat units |
Faction leaders willing to commit atrocities can equip their combat units with Nerve Gas Pods. Units so equipped can employ these pods to gain a +50% attack bonus. If employed against a populated area, Nerve Gas Pods will cause significant civilian casualties.
- There is no diplomatic/economic penalty for using nerve gas against beings of another race (aliens/humans), however ecological damage will still occur.
- Desc: Mk. 1 VX delivery system
- Effect: Can +50% offense (Atrocity)
- Limits: Non-psi combat units only
- Domain: Land, air