Difference between revisions of "Forest"

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{{improvementinfobox|turns=4}}
'''Forest''' squares provide balanced but limited [[nutrient]], [[minerals]], and [[energy]] production. Forest square production is dramatically increased for bases containing a [[Tree Farm]] and/or a [[Hybrid Forest]].
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<p>'''Forest''' squares provide one [[nutrient]], two [[minerals]], and one [[energy]]. Forest square production can be improved by constructing Tree Farms and Hybrid Forests.</p>
* A Forest also provides a strong defensive bonus (+50%).
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<p>Forests provide a 50% defensive bonus and will sometimes expand into adjacent non-rocky squares, even driving out [[fungus]].</p>
* A Forest will sometimes expand into adjacent non-rocky squares, even driving out native [[fungus]] in the process.
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Revision as of 13:18, 30 April 2013

Forest squares provide one nutrient, two minerals, and one energy. Forest square production can be improved by constructing Tree Farms and Hybrid Forests.

Forests provide a 50% defensive bonus and will sometimes expand into adjacent non-rocky squares, even driving out fungus.

Forest
Requires None
Turns 4