Difference between revisions of "Rockiness"
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− | The '''Rockiness''' of an area determines that region's [[Mineral]] production potential. Regions can be flat | + | The '''Rockiness''' of an area determines that region's [[Mineral]] production potential. Regions can be flat, rolling, or rocky. '''Flat''' regions produce no minerals unless a [[mine]] is build there, in which case they can produce one. '''Rolling''' regions produce a single mineral, which can be increased to two with a mine. Unimproved '''Rocky''' regions also produce 1, but produce 3 with a mine or 4 with a mine and road. |
− | Rocky areas inhibit movement | + | |
− | A base may not be founded on a rocky square | + | Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat. |
− | Ocean squares produce minerals only if you build a [[mining platform]] | + | |
+ | A base may not be founded on a rocky square, terraform [[LEVEL]] with a [[Former]] first. | ||
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+ | Ocean squares produce minerals only if you build a [[mining platform]], in which case they produce 2. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 11:30, 29 January 2013
The Rockiness of an area determines that region's Mineral production potential. Regions can be flat, rolling, or rocky. Flat regions produce no minerals unless a mine is build there, in which case they can produce one. Rolling regions produce a single mineral, which can be increased to two with a mine. Unimproved Rocky regions also produce 1, but produce 3 with a mine or 4 with a mine and road.
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
A base may not be founded on a rocky square, terraform LEVEL with a Former first.
Ocean squares produce minerals only if you build a mining platform, in which case they produce 2.