Difference between revisions of "Rockiness"

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{{Concept}}
 
{{Concept}}
The '''Rockiness''' of an area determines that region's [[Mineral]] production potential. Regions can be flat"," rolling"," or rocky. '''Flat''' regions produce no minerals unless a [[mine]] is build there"," in which case they can produce one. '''Rolling''' regions produce a single mineral"," which can be increased to two with a mine. Unimproved'''Rocky''' regions also produce 1"," but produce 3 with a mine or 4 with a mine and road.<br />
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The '''Rockiness''' of an area determines that region's [[Mineral]] production potential. Regions can be flat, rolling, or rocky. '''Flat''' regions produce no minerals unless a [[mine]] is build there, in which case they can produce one. '''Rolling''' regions produce a single mineral, which can be increased to two with a mine. Unimproved '''Rocky''' regions also produce 1, but produce 3 with a mine or 4 with a mine and road.
Rocky areas inhibit movement"," costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.<br />
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A base may not be founded on a rocky square"," terraform [[LEVEL]] with a [[Former]] first.<br />
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Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
Ocean squares produce minerals only if you build a [[mining platform]]"," in which case they produce 2.
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A base may not be founded on a rocky square, terraform [[LEVEL]] with a [[Former]] first.
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Ocean squares produce minerals only if you build a [[mining platform]], in which case they produce 2.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 11:30, 29 January 2013

The Rockiness of an area determines that region's Mineral production potential. Regions can be flat, rolling, or rocky. Flat regions produce no minerals unless a mine is build there, in which case they can produce one. Rolling regions produce a single mineral, which can be increased to two with a mine. Unimproved Rocky regions also produce 1, but produce 3 with a mine or 4 with a mine and road.

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.

A base may not be founded on a rocky square, terraform LEVEL with a Former first.

Ocean squares produce minerals only if you build a mining platform, in which case they produce 2.