Difference between revisions of "Rockiness"
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− | + | The {Rockiness} of an area determines that region's [[Mineral]] production potential. Regions can be flat"," rolling"," or rocky. {Flat} regions produce no minerals unless a [[mine]] is build there"," in which case they can produce one. {Rolling} regions produce a single mineral"," which can be increased to two with a mine. Unimproved{Rocky} regions also produce 1"," but produce 3 with a mine or 4 with a mine and road.<br /> | |
+ | Rocky areas inhibit movement"," costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.<br /> | ||
+ | A base may not be founded on a rocky square"," terraform [[LEVEL]] with a [[Former]] first.<br /> | ||
+ | Ocean squares produce minerals only if you build a [[mining platform]]"," in which case they produce 2. | ||
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Revision as of 08:46, 29 January 2013
The {Rockiness} of an area determines that region's Mineral production potential. Regions can be flat"," rolling"," or rocky. {Flat} regions produce no minerals unless a mine is build there"," in which case they can produce one. {Rolling} regions produce a single mineral"," which can be increased to two with a mine. Unimproved{Rocky} regions also produce 1"," but produce 3 with a mine or 4 with a mine and road.
Rocky areas inhibit movement"," costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
A base may not be founded on a rocky square"," terraform LEVEL with a Former first.
Ocean squares produce minerals only if you build a mining platform"," in which case they produce 2.