Difference between revisions of "Forest"
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'''Forest''' squares provide balanced but limited [[nutrient]], [[minerals]], and [[energy]] production. Forest square production is dramatically increased for bases containing a [[Tree Farm]] and/or a [[Hybrid Forest]]. | '''Forest''' squares provide balanced but limited [[nutrient]], [[minerals]], and [[energy]] production. Forest square production is dramatically increased for bases containing a [[Tree Farm]] and/or a [[Hybrid Forest]]. | ||
* A Forest also provides a strong defensive bonus (+50%). | * A Forest also provides a strong defensive bonus (+50%). | ||
* A Forest will sometimes expand into adjacent non-rocky squares, even driving out native [[fungus]] in the process. | * A Forest will sometimes expand into adjacent non-rocky squares, even driving out native [[fungus]] in the process. |
Revision as of 17:12, 3 March 2013
Forest | |
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Requires | None |
Turns | 4 |