Difference between revisions of "Unity Pods"

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'''Commlink Data Pod:''' Free commlink for a random faction.
 
'''Commlink Data Pod:''' Free commlink for a random faction.
  
'''Hydrology Pod:''' Taps an underground river, just like [[Drill to aquifer]].
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'''Hydrology Pod:''' Taps an underground river, just like [[drill to aquifer]].
  
'''Hydroponics Pod:''' Plants 1-5+ [[Forests]] nearby. Replaces Fungus
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'''Hydroponics Pod:''' Plants 1-5+ [[forests]] nearby. Replaces Fungus
  
 
'''Sea Farming Pod:''' Plants 1-7 [[Kelp Farms]] nearby. Replaces Fungus
 
'''Sea Farming Pod:''' Plants 1-7 [[Kelp Farms]] nearby. Replaces Fungus
  
'''Robot Agricultural Pod:''' Creates 1-7 [[Farms]] nearby
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'''Robot Agricultural Pod:''' Creates 1-7 [[farms]] nearby
  
'''Robot Mining Pod:''' Creates 1-3+ [[Mines]] (with [[roads]]) nearby
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'''Robot Mining Pod:''' Creates 1-3+ [[mines]] (with [[roads]]) nearby
  
'''Robot Power Pod:''' Creates 1-5 [[Solar Collectors]]
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'''Robot Power Pod:''' Creates 1-5 [[solar collectors]]
  
 
Unit Section: ALL the units generated from pods are independent
 
Unit Section: ALL the units generated from pods are independent

Revision as of 12:36, 21 February 2013

Unity Pods provide random effects for the first faction that visits them.

The of possible results are listed below are no particular order.

Survey Pod: Creates a Nutrient, Mineral or Energy resource on the tile

Resources are discovered only in non-fungus, non-sea tiles.

The overall chance discovering a new resource is 50% (if possible). There is an additional 50% chance of producing another result as well.

Monolith: Creates a Monolith on the tile - Never occurs on sea tiles

If found on fungus, removes fungus from beneath the tile

Resupply Pod: Free 25-200 Energy Credits.

Bigger totals more likely at sea and later in the game.

Cartographer/Sonar Pod: Reveals all land/sea tiles within 5 squares.

Materials pod: Completes production of item at nearest base

Never spawns when nearest item is a Secret Project. If hurried item is changed, bonus production is completely lost (no 50% reduction)

Dimensional Gate (Land)/ Tidal Wave (Sea):

- Unit exploring is teleported to a random (sea-sea or land-land) square. Movement reset to maximum

Technology Data Pod: Free Technology

Only level 1 technologies may be discovered in this way

Commlink Data Pod: Free commlink for a random faction.

Hydrology Pod: Taps an underground river, just like drill to aquifer.

Hydroponics Pod: Plants 1-5+ forests nearby. Replaces Fungus

Sea Farming Pod: Plants 1-7 Kelp Farms nearby. Replaces Fungus

Robot Agricultural Pod: Creates 1-7 farms nearby

Robot Mining Pod: Creates 1-3+ mines (with roads) nearby

Robot Power Pod: Creates 1-5 solar collectors

Unit Section: ALL the units generated from pods are independent

(No Support cost)

Supply Pod: Free Unity Rover or Unity Foil.

If Synthetic Fossil Fuels have been discovered, you have a chance of discovering a Unity Chopper.

Not a pod: Free Battle Ogre MK1, MK2 or MK3.

The more advanced Battle Ogres can only spawn later in the game, and are more likely to be found on larger maps

Not a Pod: - Free Alien artifact

Movement of the artifact is 0 when discovered.

Dimensional Rift Creates a copy of the investigating unit

Monolith status is not copied and is set to unvisited.

Xenofungal Bloom: Makes some fungus and (usually) spawns natives

Can spawn fungus in adjacent land/sea tiles.

Never occurs if within base radius

Native infestation:/Swallowed whole

Spawns some natives: Swallowed whole spawns Isle of the Deep

Sea Pod: -1 movement, Isle of the Deep always has native lifeform cargo

Never occurs if pod is adjacent to base.

Earthquake: Raises terrain 2000-3000m

Raised flat tiles can become rocky, adjacent terrain is raised to follow the Altitude Rule.

Only occurs on land pods