Difference between revisions of "The Maritime Control Center"
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{{projectinfobox|cost=30|maintenance=0|preq=DocInit|effect=Naval Movement +2; Naval Bases|ai-fight=1|ai-mil=1|ai-tech=0|ai-infra=0|ai-colonize=0}} | {{projectinfobox|cost=30|maintenance=0|preq=DocInit|effect=Naval Movement +2; Naval Bases|ai-fight=1|ai-mil=1|ai-tech=0|ai-infra=0|ai-colonize=0}} | ||
− | Increases the movement rate of all naval units by two (including [[Isles of the Deep]] and [[Sealurks]]). Counts as a [[Naval Yard]] at every one of your bases. | + | Increases the movement rate of all naval units by two (including [[Isles of the Deep]] and [[Sealurks]]). Counts as a [[Naval Yard]] at every one of your bases. |
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Revision as of 11:57, 12 March 2013
The Maritime Control Center | |
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Mineral rows | 30 |
Maintenance | 0 |
Requires | Doctrine: Initiative |
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Fight: 1, Mil: 1, Tech: 0, Build: 0, Colonize: 0 |
Increases the movement rate of all naval units by two (including Isles of the Deep and Sealurks). Counts as a Naval Yard at every one of your bases.