Difference between revisions of "The Cloning Vats"
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− | {{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2 | + | {{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}} |
All of your bases enter a permanent state of Population Boom and will grow every turn provided [[NUTRIENT]] output is sufficient and [[Hab facilities]] are adequate. ^The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated. | All of your bases enter a permanent state of Population Boom and will grow every turn provided [[NUTRIENT]] output is sufficient and [[Hab facilities]] are adequate. ^The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated. | ||
[[Category:Secret Projects]] | [[Category:Secret Projects]] |
Revision as of 09:33, 14 February 2013
The Cloning Vats | |
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Mineral rows | 50 |
Maintenance | 0 |
Requires | Biomachinery |
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Fight: 0, Mil: 0, Tech: 0, Build: 1, Colonize: 2 |
All of your bases enter a permanent state of Population Boom and will grow every turn provided NUTRIENT output is sufficient and Hab facilities are adequate. ^The negative effects of the Power and Thought Control social engineering choices are eliminated.