Difference between revisions of "The Cloning Vats"

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(Adding Secret Projects)
 
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{{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2,}}
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{{projectinfobox|cost=50|maintenance=0|preq=BioMac|effect=Population Boom At All Bases|ai-fight=0|ai-mil=0|ai-tech=0|ai-infra=1|ai-colonize=2}}
 
All of your bases enter a permanent state of Population Boom and will grow every turn provided [[NUTRIENT]] output is sufficient and [[Hab facilities]] are adequate. ^The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated.  
 
All of your bases enter a permanent state of Population Boom and will grow every turn provided [[NUTRIENT]] output is sufficient and [[Hab facilities]] are adequate. ^The negative effects of the [[Power]] and [[Thought Control]] social engineering choices are eliminated.  
  
 
[[Category:Secret Projects]]
 
[[Category:Secret Projects]]

Revision as of 09:33, 14 February 2013

The Cloning Vats
{{{logo}}}
Population Boom At All Bases
Mineral rows 50
Maintenance 0
Requires Biomachinery
AI priorities
Fight: 0, Mil: 0, Tech: 0, Build: 1, Colonize: 2
{{{quote}}}

All of your bases enter a permanent state of Population Boom and will grow every turn provided NUTRIENT output is sufficient and Hab facilities are adequate. ^The negative effects of the Power and Thought Control social engineering choices are eliminated.