Difference between revisions of "Commerce (Advanced)"
m (Pact of Brotherhood to Pact) |
(tested it myself, it's not #(ecotechs discovered by at least one) or #(ecotechs discovered by everyone), while #(ecotechs in existence) works; also, reinstated numeral/words as used ingame) |
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− | Commerce is computed base by base between factions with [[Treaties]] and [[Pact|Pacts]], as follows: | + | [[Commerce (Basic)|Commerce]] is computed base by base between human factions with [[Treaties]] and [[Pact|Pacts]], as follows: |
− | + | #All bases for each faction are ranked from top to bottom by [[Energy]] output. | |
− | # | + | #Bases are paired off from top to bottom. If one faction has more bases, these are ignored. |
− | #Bases are paired off from top to bottom. If one faction has | + | |
#For each pair of bases, sum the combined economic output and divide by 8, rounding up. | #For each pair of bases, sum the combined economic output and divide by 8, rounding up. | ||
− | #Double this value if a Global Trade Pact is in effect. | + | #Double this value if a [[Council Proposals|Global Trade Pact]] is in effect. |
− | # | + | #For each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech + 1) / (TotalCommerceTech + 1) . |
− | #CommerceTech is the total number of economic technologies discovered, plus faction & | + | #CommerceTech is the total number of [[Commerce (Basic)|economic technologies]] discovered, plus faction & [[Economy]] bonuses. |
− | #TotalCommerceTech is the total number of economic technologies in the game. | + | #TotalCommerceTech is the total number of [[Commerce (Basic)|economic technologies]] in the game (6 unless modded). |
− | #Now, using the value from step 5, divide by 2 if no Pact ( | + | #Now, using the value from step 5, divide by 2 if no Pact (only a Treaty). |
− | #Add 1 if | + | #Add 1 if [[Planetary Governor]]. |
− | #Reduce to | + | #Reduce to zero if sanctions are in effect against either faction. |
[[Category:Advanced concepts]] | [[Category:Advanced concepts]] |
Latest revision as of 07:21, 4 June 2023
Commerce is computed base by base between human factions with Treaties and Pacts, as follows:
- All bases for each faction are ranked from top to bottom by Energy output.
- Bases are paired off from top to bottom. If one faction has more bases, these are ignored.
- For each pair of bases, sum the combined economic output and divide by 8, rounding up.
- Double this value if a Global Trade Pact is in effect.
- For each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech + 1) / (TotalCommerceTech + 1) .
- CommerceTech is the total number of economic technologies discovered, plus faction & Economy bonuses.
- TotalCommerceTech is the total number of economic technologies in the game (6 unless modded).
- Now, using the value from step 5, divide by 2 if no Pact (only a Treaty).
- Add 1 if Planetary Governor.
- Reduce to zero if sanctions are in effect against either faction.