Difference between revisions of "Commerce (Advanced)"

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m (Pact of Brotherhood to Pact)
(tested it myself, it's not #(ecotechs discovered by at least one) or #(ecotechs discovered by everyone), while #(ecotechs in existence) works; also, reinstated numeral/words as used ingame)
 
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{{AdvConcept}}
 
{{AdvConcept}}
Commerce is computed base by base between factions with [[Treaties]] and [[Pact|Pacts]], as follows:
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[[Commerce (Basic)|Commerce]] is computed base by base between human factions with [[Treaties]] and [[Pact|Pacts]], as follows:
 
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#All bases for each faction are ranked from top to bottom by [[Energy]] output.
#First, all bases for each faction are ranked from top to bottom by Energy output.
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#Bases are paired off from top to bottom. If one faction has more bases, these are ignored.
#Bases are paired off from top to bottom. If one faction has extra bases, these are ignored.
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#For each pair of bases, sum the combined economic output and divide by 8, rounding up.
 
#For each pair of bases, sum the combined economic output and divide by 8, rounding up.
#Double this value if a Global Trade Pact is in effect.
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#Double this value if a [[Council Proposals|Global Trade Pact]] is in effect.
#Now, for each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech+1) ÷ (TotalCommerceTech+1)
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#For each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech + 1) / (TotalCommerceTech + 1) .
#CommerceTech is the total number of economic technologies discovered, plus faction & social bonuses.
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#CommerceTech is the total number of [[Commerce (Basic)|economic technologies]] discovered, plus faction & [[Economy]] bonuses.
#TotalCommerceTech is the total number of economic technologies in the game.
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#TotalCommerceTech is the total number of [[Commerce (Basic)|economic technologies]] in the game (6 unless modded).
#Now, using the value from step 5, divide by 2 if no Pact (e.g. only a Treaty)
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#Now, using the value from step 5, divide by 2 if no Pact (only a Treaty).
#Add 1 if you are [[Planetary Governor]].
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#Add 1 if [[Planetary Governor]].
#Reduce to 0 if sanctions are in effect against either faction.
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#Reduce to zero if sanctions are in effect against either faction.
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Latest revision as of 07:21, 4 June 2023

Commerce is computed base by base between human factions with Treaties and Pacts, as follows:

  1. All bases for each faction are ranked from top to bottom by Energy output.
  2. Bases are paired off from top to bottom. If one faction has more bases, these are ignored.
  3. For each pair of bases, sum the combined economic output and divide by 8, rounding up.
  4. Double this value if a Global Trade Pact is in effect.
  5. For each individual base, the commerce formula is as follows: (ValueFromStep4) × (CommerceTech + 1) / (TotalCommerceTech + 1) .
  6. CommerceTech is the total number of economic technologies discovered, plus faction & Economy bonuses.
  7. TotalCommerceTech is the total number of economic technologies in the game (6 unless modded).
  8. Now, using the value from step 5, divide by 2 if no Pact (only a Treaty).
  9. Add 1 if Planetary Governor.
  10. Reduce to zero if sanctions are in effect against either faction.