Difference between revisions of "Tectonic Payload"
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− | {{weaponinfobox|attack=0|mode=13|cost=24|preq=NewMiss}} | + | {{weaponinfobox|logo=[[File:Tectonic Payload.png|200px]]|attack=0|mode=13|cost=24|preq=NewMiss}} |
The '''Tectonic Payload''' weapons package can be used to create Tectonic Missiles. It can be used only with the [[Missile]] chassis. | The '''Tectonic Payload''' weapons package can be used to create Tectonic Missiles. It can be used only with the [[Missile]] chassis. | ||
− | A Tectonic Missile detonation causes an earthquake that raises the target terrain by 1–4 level of [[altitude]], depending on the reactor type. A [[Fission Plant]] raises the terrain one level, a [[Singularity Engine]] up to four levels. Tectonic missiles are considered delivery platforms instead of combat units, and so may not target bases or units. | + | A Tectonic Missile detonation causes an earthquake that raises the target terrain by 1–4 level of [[Altitude (Basic)|altitude]], depending on the reactor type. A [[Fission Plant]] raises the terrain one level, a [[Singularity Engine]] up to four levels. Tectonic missiles are considered delivery platforms instead of combat units, and so may not target bases or units. |
− | To target a square, move the missile to the desired target (cannot be a sea | + | To target a square, move the missile to the desired target (cannot be a sea square) and press the ‘I’ key. |
Latest revision as of 06:14, 2 May 2013
Tectonic Payload | |
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Requires | N-Space Compression |
Attack | 0 |
Cost | 24 |
The Tectonic Payload weapons package can be used to create Tectonic Missiles. It can be used only with the Missile chassis.
A Tectonic Missile detonation causes an earthquake that raises the target terrain by 1–4 level of altitude, depending on the reactor type. A Fission Plant raises the terrain one level, a Singularity Engine up to four levels. Tectonic missiles are considered delivery platforms instead of combat units, and so may not target bases or units.
To target a square, move the missile to the desired target (cannot be a sea square) and press the ‘I’ key.