Difference between revisions of "Upgrade Cost"

From Alpha Centauri Wiki
Jump to: navigation, search
(CSV import)
 
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{AdvConcept}}
 
{{AdvConcept}}
Obsolete units may be upgraded to keep track with newer designs while retaining their [[morale]]. However, upgrading will cost you [[energy]].
+
Obsolete units may be upgraded to keep track with newer designs while retaining their [[Morale (Basic)|morale]]. However, upgrading will cost you [[energy]].
  
 
If all units of a design are upgraded via the design workshop no movement points are lost for any of them, however if any unit is individually upgraded it requires that the unit has not used any movement points for the turn, then the upgrade will use all movement of the unit.
 
If all units of a design are upgraded via the design workshop no movement points are lost for any of them, however if any unit is individually upgraded it requires that the unit has not used any movement points for the turn, then the upgrade will use all movement of the unit.
  
'''Upgrade Cost''' = (WeaponRise + ArmorRise + NewRowsCost) * 10
+
'''Upgrade Cost''' = (WeaponRise + ArmorRise + NewRowsCost) × 10
  
Cost is halved and rounded down to the nearest multiple of 10
+
Where:
 +
*NewRowsCost = number of [[Mineral]] ‘rows’ required (one row = 10 minerals at 0 [[Industry|industry]])
 +
*WeaponRise = change in weapon cost if raised, otherwise 0.
 +
*ArmorRise = change in armor cost if raised, otherwise 0.
 +
*ChassisRise = change in chassis cost if raised, otherwise 0.
  
if you control [[The Nano Factory]] secret project.
+
If new unit is not prototyped the NewRowsCost is changed to:
 +
[NewRowsCost + (NewRowsCost + 1) / 2] * [NewRowsCost + (NewRowsCost + 1) / 2 + 1]
  
'''NewRowsCost''': Number of [[Mineral]] 'rows' required .
+
That is roughly 9/4 * NewRowsCost ^ 2.
  
(one row = 10 minerals at 0 [[INDUSTRY]].)
+
If a faction controls the [[The Nano Factory]] secret project, cost is halved and rounded down to the nearest multiple of 10.
 
+
'''WeaponRise''': Change in weapon cost if raised, otherwise 0.
+
 
+
'''ArmorRise''': Change in armor cost if raised, otherwise 0.
+
  
 
The costs of all weapons and armors where applicable, is equal to their strength except for those listed below:
 
The costs of all weapons and armors where applicable, is equal to their strength except for those listed below:
 
+
*[[String Disruptor]] - 30, costs 40 (+10)
[[String Disruptor]] - 30, costs 40 (+10)
+
*[[Resonance Bolt]] - 12r, costs 16 (+4)
 
+
*[[Pulse 8 Armor]] - 8p, costs 11 (+3)
[[Resonance Bolt]] - 12r, costs 16 (+4)
+
*[[Resonance 8 Armor]] - 8r, costs 11 (+3)
 
+
*[[Resonance Laser]] - 6r, costs 8 (+2)
[[Pulse 8 Armor]] - 8p, costs 11 (+3)
+
*[[Pulse 3 Armor]] - 3p, costs 5 (+2)
 
+
*[[Resonance 3 Armor]] - 3r, costs 5 (+2)
[[Resonance 8 Armor]] - 8r, costs 11 (+3)
+
 
+
[[Resonance Laser]] - 6r, costs 8 (+2)
+
 
+
[[Pulse 3 Armor]] - 3p, costs 5 (+2)
+
 
+
[[Resonance 3 Armor]] - 3r, costs 5 (+2)
+
  
 
When upgrading the following cannot be changed:
 
When upgrading the following cannot be changed:
 
+
*Chassis
- Chassis.
+
*The [[Air Superiority]] special ability (If Aircraft chassis)
 
+
*[[Heavy Artillery]] special ability
- The [[Air Superiority]] special ability (If Aircraft chassis).
+
*Equipment (Between any module or weapon & vice-versa)
 
+
- [[Heavy Artillery]] special ability.
+
 
+
- Equipment (Between any module or weapon & vice-versa).
+
  
 
Also Note: Weapon or armor costs may not be downgraded.
 
Also Note: Weapon or armor costs may not be downgraded.
Line 48: Line 38:
 
However, reactor type can be downgraded.
 
However, reactor type can be downgraded.
  
The cost is NOT related to [[INDUSTRY]] setting, you alway pay 10ec for each row you new unit costs.
+
The cost is '''not''' related to the [[industry]] setting, you alway pay 10ec for each row you new unit costs.
  
 
It is not related to the number of special abilities on the new design or the old.
 
It is not related to the number of special abilities on the new design or the old.
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Latest revision as of 00:28, 16 December 2019

Obsolete units may be upgraded to keep track with newer designs while retaining their morale. However, upgrading will cost you energy.

If all units of a design are upgraded via the design workshop no movement points are lost for any of them, however if any unit is individually upgraded it requires that the unit has not used any movement points for the turn, then the upgrade will use all movement of the unit.

Upgrade Cost = (WeaponRise + ArmorRise + NewRowsCost) × 10

Where:

  • NewRowsCost = number of Mineral ‘rows’ required (one row = 10 minerals at 0 industry)
  • WeaponRise = change in weapon cost if raised, otherwise 0.
  • ArmorRise = change in armor cost if raised, otherwise 0.
  • ChassisRise = change in chassis cost if raised, otherwise 0.

If new unit is not prototyped the NewRowsCost is changed to: [NewRowsCost + (NewRowsCost + 1) / 2] * [NewRowsCost + (NewRowsCost + 1) / 2 + 1]

That is roughly 9/4 * NewRowsCost ^ 2.

If a faction controls the The Nano Factory secret project, cost is halved and rounded down to the nearest multiple of 10.

The costs of all weapons and armors where applicable, is equal to their strength except for those listed below:

When upgrading the following cannot be changed:

  • Chassis
  • The Air Superiority special ability (If Aircraft chassis)
  • Heavy Artillery special ability
  • Equipment (Between any module or weapon & vice-versa)

Also Note: Weapon or armor costs may not be downgraded.

However, reactor type can be downgraded.

The cost is not related to the industry setting, you alway pay 10ec for each row you new unit costs.

It is not related to the number of special abilities on the new design or the old.