Difference between revisions of "Quantum Chamber"

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m (Text replace - " Category:Reactors" to "")
m (Non-breaking spaces for units, added hit points to info box, and removed duplicate information)
 
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{{reactorinfobox|power=3|preq=Quantum}}
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{{reactorinfobox|power=3|preq=Quantum|hitpoints=30}}
A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of [[Damage and Repair|damage]] for each power level of reactor.
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A unit’s '''reactor''' determines its '''power''', the amount of [[Damage and Repair|damage]] the unit can absorb in combat before it is eliminated.
 
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A quantum chamber has 30 hit points.
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More advanced reactor technology also tends to make complex units cheaper to build.
 
More advanced reactor technology also tends to make complex units cheaper to build.
 
 
*Rating: 147893 kW
 
*Rating: 147893 kW
 
*Throughput: 141977 kW
 
*Throughput: 141977 kW

Latest revision as of 08:12, 29 March 2013

Quantum Chamber
Requires Quantum Power
Power 3
Hit points 30

A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated.

More advanced reactor technology also tends to make complex units cheaper to build.

  • Rating: 147893 kW
  • Throughput: 141977 kW
  • Efficiency: 96.01%
  • Discharge: 21 r
  • Fuel source: Deuterium-tritium mix