Difference between revisions of "Self Destruction"

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{{AdvConcept}}
 
{{AdvConcept}}
'''Self-Destruction damage''' is dealt to all enemy units in surrounding squares.
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A unit outside of a base can be ordered to '''Self Destruct''' (‘Shift+D’) which can be used to damage adjacent units:
  
'''a 3 × 3 grid centered at the unit'''
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Self-Destruct damage = FLOOR(weapon × reactor class ÷ 2)
  
Self-Destruct damage = FLOOR[weapon × reactor class ÷ 2]
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Damage is limited to 0.5 × ''reactor'' value
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(weapon >10 deal no additional damage)
  
Damage is limited to 1/2 × '''reactor''' value
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Non-Combat modules have a weapon value of one.
  
(i.e weapon >10 deal no additional damage)
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Units within a base are ''not'' damaged by self destruct.
 
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Non-Combat modules have a weapon value of 1
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Units within a base are '''immune''' to self-destruct damage
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Armour of defender, current hit points of self-destructor have no effect
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[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Latest revision as of 18:50, 1 May 2013

A unit outside of a base can be ordered to Self Destruct (‘Shift+D’) which can be used to damage adjacent units:

Self-Destruct damage = FLOOR(weapon × reactor class ÷ 2)

Damage is limited to 0.5 × reactor value (weapon >10 deal no additional damage)

Non-Combat modules have a weapon value of one.

Units within a base are not damaged by self destruct.