Difference between revisions of "Singularity Engine"
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m (Non-breaking spaces for units, added hit points to info box, and removed duplicate information) |
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− | {{reactorinfobox|power=4|preq=SingMec}} | + | {{reactorinfobox|power=4|preq=SingMec|hitpoints=40}} |
− | A unit’s '''reactor''' determines its '''power''', the amount of damage the unit can absorb in combat before it is eliminated | + | A unit’s '''reactor''' determines its '''power''', the amount of [[Damage and Repair|damage]] the unit can absorb in combat before it is eliminated. |
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More advanced reactor technology also tends to make complex units cheaper to build. | More advanced reactor technology also tends to make complex units cheaper to build. | ||
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*Rating: >4000000 kW | *Rating: >4000000 kW | ||
*Throughput: Var | *Throughput: Var | ||
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*Discharge: N/A | *Discharge: N/A | ||
*Fuel source: Vizorium-5 | *Fuel source: Vizorium-5 | ||
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Latest revision as of 08:14, 29 March 2013
Singularity Engine | |
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Requires | Singularity Mechanics |
Power | 4 |
Hit points | 40 |
A unit’s reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated.
More advanced reactor technology also tends to make complex units cheaper to build.
- Rating: >4000000 kW
- Throughput: Var
- Efficiency: Var
- Discharge: N/A
- Fuel source: Vizorium-5