Difference between revisions of "Commerce (Basic)"

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{{Concept}}
 
{{Concept}}
'''Commerce''' is bonus energy generated from trade between two friendly factions. Whenever you sign a [[Treaty]] or [[Pact]] with another faction, your bases will automatically begin to accrue commerce (and this benefit extends to your partner faction as well).
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'''Commerce''' is energy generated from trade between two human factions who have singed a [[Treaty of Friendship]] or a [[Pact]].
  
Commerce is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[atrocity]]. Think of Commerce as a reward for peaceful behavior.
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'''Commerce''' is interrupted whenever a [[Vendetta]] occurs between two factions, or when sanctions are applied against a faction which has committed an [[Atrocity]].  
  
Between two factions, commerce is more beneficial to the faction which has discovered the most [[Economic technologies]]. CEO Morgan gains additional bonuses here as part of his faction power. Commerce also tends to benefit the current [[Planetary Governor]].
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A faction may increase '''Commerce''' rates by doing the following:
 
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*Sign a Treaty.
You can increase your commerce rates by doing the following:
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*Enter a Pact (Pacts receive double the '''commerce''' of treaties).
*Sign more Treaties.
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*Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
*Sign more Pacts (Pacts receive double commerce).
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*Discover ''economic technologies'', including:
*Increase the size and economy of your bases ("it takes energy to make energy").
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:* [[Industrial Economics]]
*Discover more economic-related technologies
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:* [[Industrial Automation]]
 
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:* [[Environmental Economics]]
Economic related technologies include [[Industrial Economics]], [[Industrial Automation]], [[Planetary Economics]], [[Industrial Nanorobotics]], [[Sentient Econometrics]], and [[Environmental Economics]].
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:* [[Planetary Economics]]
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:* [[Industrial Nanorobotics]]
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:* [[Sentient Econometrics]]
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*Become the [[Planetary Governor]].
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*Choose [[Morgan Industries]] at the beginning of a game, or a custom faction with a built in '''commerce''' bonus.
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See also [[Commerce (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 00:12, 9 June 2023

Commerce is energy generated from trade between two human factions who have singed a Treaty of Friendship or a Pact.

Commerce is interrupted whenever a Vendetta occurs between two factions, or when sanctions are applied against a faction which has committed an Atrocity.

A faction may increase Commerce rates by doing the following:

  • Sign a Treaty.
  • Enter a Pact (Pacts receive double the commerce of treaties).
  • Increase the size and economy of a base, or establish an additional base to catch up with a treaty or pact member.
  • Discover economic technologies, including:

See also Commerce (Advanced).