Difference between revisions of "Sensor Array"

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{{improvementinfobox|turns=4}}
 
{{improvementinfobox|turns=4}}
A '''Sensor Array''' watches surrounding territory for intruders. Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense.
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<p>Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense.</p>
  
If a sensor array is not within any faction's territory, then the sensor has no effect on the map (i.e., does not reveal fog of war, does not reveal AI units). However, the sensor confers a defensive bonus to any faction's unit within two squares.
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<p>The ownership of a sensor array is determined by a faction’s borders. If borders move it may come under control of a new faction. If a Sensor Array is not within any faction’s [[Territory/Borders|territory]] the sensor confers a defensive bonus to any faction’s unit within two squares.</p>
  
Requires [[Centauri Psi]] to be constructed on [[fungus]].
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<p>Requires [[Centauri Psi]] to be constructed on [[fungus]].</p>

Latest revision as of 04:12, 1 May 2013

Sensor Arrays can see any enemy unit within two squares. Data from Sensor Arrays also increases defense readiness: any unit in a land square within two squares of a friendly sensor array gains +25% to its defense.

The ownership of a sensor array is determined by a faction’s borders. If borders move it may come under control of a new faction. If a Sensor Array is not within any faction’s territory the sensor confers a defensive bonus to any faction’s unit within two squares.

Requires Centauri Psi to be constructed on fungus.

Sensor Array
Requires None
Turns 4