Difference between revisions of "Forest"
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− | '''Forest''' squares provide | + | '''Forest''' squares provide one [[nutrient]], two [[minerals]], and one [[energy]]. Forest square production can be improved by constructing [[Tree Farm|Tree Farms]] and [[Hybrid Forest|Hybrid Forests]]. |
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− | + | Forests override the [[Rockiness|rockiness]] and [[Rainfall|rainfall]] of the underlying terrain, though any energy income is added normally. They also cannot co-exist with any resource enhancing terraforming option, though rivers can still be run through them. | |
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+ | Forests provide a 50% defensive bonus and will sometimes expand into adjacent non-rocky squares, even driving out [[fungus]]. | ||
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+ | Forests can be harvested for 5 minerals by replacing the forest with another terraforming option, such as a [[Farm]]. |
Latest revision as of 19:35, 12 August 2013
Forest | |
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Requires | None |
Turns | 4 |