Difference between revisions of "Monoliths"

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{{Concept}}
 
{{Concept}}
'''Monoliths''' are mysterious and unexplained alien devices discovered on Planet. A monolith will increase a combat unit's [[morale]] (or life cycle) one level, but an individual unit can receive only one monolith upgrade. ('''Hint:''' Consider saving your upgrade for those hard-to-get promotions from Commando to Elite)
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[[File:Monoliths.png|200px|right|border]]
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'''Monoliths''' are mysterious and unexplained alien devices which possess amazing psycho-technical powers. These ancient structures dot the surface of Chiron. They were left behind when the progenitors left, but their true function is unknown. The highest concentration on the surface of Chiron appears to be "[[Landmarks|The Ruins]]" where a ring of 8 monoliths surround a small hill.
  
A monolith will also completely repair any damaged unit; this can be done any number of times, even if a unit has already received a morale upgrade from a monolith.
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A monolith will increase a combat unit’s [[Morale (Basic)|morale]] or [[Native life forms|life cycle]] one level, but an individual unit can receive only one monolith upgrade. A monolith, when used to upgrade has a reported 1/32 chance of disappearing permanently.
  
Monolith squares can also be tapped for resources, and will produce 2 [[Nutrients]], 2 [[Minerals]], and 2 [[Energy]] each turn.
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A monolith can completely repair any damaged land unit; this can be done any number of times, even if a unit has received a morale upgrade from a monolith. A monolith only used for repair will not make a monolith disappear.
  
A Base cannot be founded on a monolith square.
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Monolith squares produce 2 [[Nutrients]], 2 [[Minerals]], and 2 [[Energy]] each turn regardless of the underlying terrain or [[Fungus/Xenofungus|fungus]]. A [[Aquifer|rivers]], or social settings do add the normal energy bonuses.
  
Only [[roads]]/[[mag tubes]], [[fungus]] or [[rivers]] may be added to a monolith square
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A Base cannot be founded on a monolith square and only [[roads]], [[Mag Tube|mag tubes]], [[Fungus/Xenofungus|fungus]], and [[Aquifer|rivers]] may be added to a monolith square
 
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A monolith, when used to upgrade has a 1/32 chance to disappear permanently
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[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 12:05, 27 March 2015

Monoliths.png

Monoliths are mysterious and unexplained alien devices which possess amazing psycho-technical powers. These ancient structures dot the surface of Chiron. They were left behind when the progenitors left, but their true function is unknown. The highest concentration on the surface of Chiron appears to be "The Ruins" where a ring of 8 monoliths surround a small hill.

A monolith will increase a combat unit’s morale or life cycle one level, but an individual unit can receive only one monolith upgrade. A monolith, when used to upgrade has a reported 1/32 chance of disappearing permanently.

A monolith can completely repair any damaged land unit; this can be done any number of times, even if a unit has received a morale upgrade from a monolith. A monolith only used for repair will not make a monolith disappear.

Monolith squares produce 2 Nutrients, 2 Minerals, and 2 Energy each turn regardless of the underlying terrain or fungus. A rivers, or social settings do add the normal energy bonuses.

A Base cannot be founded on a monolith square and only roads, mag tubes, fungus, and rivers may be added to a monolith square