Difference between revisions of "Altitude (Basic)"

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{{Concept}}
 
{{Concept}}
The {Altitude} of a region affects the amount of [[Energy]] which can be collected there from a [[Solar Collector]]. Areas below 1000m above sea level produce 1 unit of energy. From 1000m to 1999m"," areas produce 2 energy; 2000m-2999m areas produce 3 energy"," and areas more than 3000m above sea level produce 4 energy.<br />
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Ocean squares do not normally produce energy unless you build a [[Tidal Harnesses]]"," in which case they produce 3.<br />
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The '''altitude''' of a land square affects the amount of [[Energy]] that can be produced by a [[Solar Collector]] or [[Echelon Mirror]] with more energy being produced at higher elevations.
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[[Heavy Artillery]] receives a bonus when attacking from a sufficiently higher elevation then its target.
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Altitude can be affected by earthquakes, volcanic eruptions, terraforming, as well as global warming and cooling.
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See also [[Altitude (Advanced)]].
 
See also [[Altitude (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 06:12, 2 May 2013

The altitude of a land square affects the amount of Energy that can be produced by a Solar Collector or Echelon Mirror with more energy being produced at higher elevations.

Heavy Artillery receives a bonus when attacking from a sufficiently higher elevation then its target.

Altitude can be affected by earthquakes, volcanic eruptions, terraforming, as well as global warming and cooling.

See also Altitude (Advanced).