Difference between revisions of "Wild Natives and Fungus"

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There is a small chance whenever a land or sea unit is moved into an unoccupied [[fungus]] square that is not adjacent to a [[Sensor Array]] or base that the fungus will 'spawn' a '''wild native lifeform'''.
 
There is a small chance whenever a land or sea unit is moved into an unoccupied [[fungus]] square that is not adjacent to a [[Sensor Array]] or base that the fungus will 'spawn' a '''wild native lifeform'''.
  
This can be used to "Hunt for natives" by repeatedly entering unoccupied fungus tiles.
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This can be used to "hunt for natives" by repeatedly entering unoccupied fungus tiles.
  
 
Sensor arrays can be defensively placed to prevent an unwanted 'discovery'.
 
Sensor arrays can be defensively placed to prevent an unwanted 'discovery'.
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It is thought that Sea fungus squares have lower odds than land fungus
 
It is thought that Sea fungus squares have lower odds than land fungus
  
Note that natives and a faction with the [[Xenoempathy dome]] treat use fungus road odds.
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Note that natives and a faction with the [[Xenoempathy Dome]] treat use fungus road odds.
  
 
Native lifeforms do not suffer from '''hasty''' penalties.
 
Native lifeforms do not suffer from '''hasty''' penalties.

Revision as of 23:34, 11 February 2013

There is a small chance whenever a land or sea unit is moved into an unoccupied fungus square that is not adjacent to a Sensor Array or base that the fungus will 'spawn' a wild native lifeform.

This can be used to "hunt for natives" by repeatedly entering unoccupied fungus tiles.

Sensor arrays can be defensively placed to prevent an unwanted 'discovery'.

When attacking wild lifeforms some special bonuses apply:

If successful the 'husks' can be harvested for their planetpearls at a bonus of 10ec per Life Cycle level (starting at 10 for hatchling)

Any psi damage received will be spread (at 100%) to all of the same type of native in the tile

Destroying any one native kills all of the rest too (and gives appropriate planetpearl bonuses)

Locusts of Chirion are a special case to the above two rules, and each one must be damaged separately

Some wild lifeforms may be captured if your faction possess a positive PLANET rating, if you control too many natives of any type (regardless of how they were acquired) you will be unable to capture any more until either you lose control of some or you increase your PLANET rating further.

Some approximate values for the odds to discover a native unit per square are given below:

Normal land fungus = 1/3

Fungus + river = 1/9

Fungus + road = 1/27

Fungus within one square of sensor radius, base radius = 0

Fungus + Mag Tube = 0

It is thought that Sea fungus squares have lower odds than land fungus

Note that natives and a faction with the Xenoempathy Dome treat use fungus road odds.

Native lifeforms do not suffer from hasty penalties.

Wild native lifeforms will not usually attack natives owned by factions.