Difference between revisions of "Random Events (Basic)"
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− | Every turn a random event can occur | + | Every turn a random event can occur. |
− | + | ==Facility Events== | |
+ | Events that are dependent upon the presence of a base facility: | ||
+ | *[[Children’s Crèche]] — if no crèche ''Citizens Protest'' (extra drone for five years), otherwise ''Major population surge'' until base’s population limit reached (based on current food production and facilities) | ||
+ | *[[Network Node]] — if no node then ''Network overload'' (lose all accumulated research), otherwise ''Major research breakthrough'' (free tech) | ||
+ | *[[Energy Bank]] — if no bank then ''Power surge'' destroys all mines in base radius, otherwise, then surge absorbed and +50 [[Energy Reserves|Energy]]) | ||
+ | *[[Biology Lab]] — if no Lab ''PlanetBlight'' destroys all [[Farm|farms]] and [[Forest|forest]] within base’s production radius (can also spread to other bases if they fall within that radius), otherwise +1 [[Nutrient|nutrient]] in all base production radius squares for 10 years | ||
+ | *''Prometheus Virus'' — if no [[Research Hospital]] or [[Nanohospital]] at that base, or if faction does not control the [[Human Genome Project]], [[The Longevity Vaccine]], or [[Clinical Immortality]]) then half a bases population is killed with an infection radius of squares equal to half the base’s original population and can spread to adjacent bases | ||
− | + | ==Energy Reserve Events== | |
− | + | ''Energy Market Boom/Crash'' — if energy reserves more than 1000 credits, 75% lost if more than 500 but less than 1000, and in 4th place or lower, reserves are doubled | |
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− | + | ==Resource Events== | |
+ | ===Production Events=== | ||
+ | Many events modify resource output at a base’s production radius squares for 10 years: | ||
+ | *''Bumper crops'', +1 nutrient | ||
+ | *''Famine'', -1 nutrient | ||
+ | *''Haze and Clouds'', -1 energy | ||
+ | *''Heat wave'', +1 energy | ||
+ | *''Industrial Boom'', +1 mineral | ||
+ | *''Industrial Collapse'', -1 mineral | ||
− | *''' | + | ===Square Bonus Events=== |
+ | [[Energy]], Mineral or Nutrient resources may be discovered or exhausted: | ||
+ | *''Discovered new resource'' reveals a resource on a square | ||
+ | *''Resource peters out'' removes a resource on a square | ||
− | + | ===Improvements Events=== | |
+ | Some events destroy improvements of a particular type within a base’s production radius: | ||
+ | *''Hail Storms'' — [[Solar Collectors]] | ||
+ | *''Sea Beetles'' — [[Kelp Farms]] | ||
+ | *''Tidal Wave'' — [[Mining Platform|Mining Platforms]] | ||
+ | *See also ''Prometheus Virus'' | ||
− | + | ===Major Events=== | |
− | *''' | + | =====Volcano===== |
− | *''' | + | The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it erupts, otherwise one is created: |
− | + | *''New volcano has erupted'' — creates a volcano like the Mount Planet [[Landmarks|Landmark]] | |
− | + | *''Major Volcanic Eruption'' — all terrain enhancements in volcano radius destroyed. Dust clouds cause -1 energy output for all factions in all squares for 10 years. | |
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− | + | =====Sunspots===== | |
− | + | No direct communication allowed between factions for 20 years, also induces the following effects: | |
− | + | *Factions will not learn of minor atrocities committed against another faction | |
− | + | *Minor atrocities do not cause [[Ecology (Basic)|ecological]] damage | |
− | + | *Cannot call [[Planetary Council]] | |
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− | *Factions will not learn of minor atrocities committed against another faction | + | |
− | *Minor atrocities do not | + | |
− | *Cannot call | + | |
+ | ====Rare Events==== | ||
Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens). | Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens). | ||
− | ''' | + | =====Major Asteroid Strike near base===== |
− | + | * '''Only if faction is in top three''' | |
− | + | * Base is destroyed — never lands nearest a [[Headquarters]] base but may destroy one if it lands at a nearby base | |
− | + | * Dust clouds cause -1 energy output for all factions in all squares for 10 years | |
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− | + | =====Asteroid strikes Nessus Prime===== | |
+ | [[Mining Stations]] of all factions destroyed. | ||
+ | =====Solar Storm/Flare===== | ||
All [[Orbital Power Transmitter|Orbital Power Transmitters]] and [[Defense Pods]] destroyed, but '''triple energy''' from all squares next turn). | All [[Orbital Power Transmitter|Orbital Power Transmitters]] and [[Defense Pods]] destroyed, but '''triple energy''' from all squares next turn). | ||
− | + | See also [[Random Events (Advanced)]]. | |
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 23:11, 17 June 2023
Every turn a random event can occur.
Contents |
Facility Events
Events that are dependent upon the presence of a base facility:
- Children’s Crèche — if no crèche Citizens Protest (extra drone for five years), otherwise Major population surge until base’s population limit reached (based on current food production and facilities)
- Network Node — if no node then Network overload (lose all accumulated research), otherwise Major research breakthrough (free tech)
- Energy Bank — if no bank then Power surge destroys all mines in base radius, otherwise, then surge absorbed and +50 Energy)
- Biology Lab — if no Lab PlanetBlight destroys all farms and forest within base’s production radius (can also spread to other bases if they fall within that radius), otherwise +1 nutrient in all base production radius squares for 10 years
- Prometheus Virus — if no Research Hospital or Nanohospital at that base, or if faction does not control the Human Genome Project, The Longevity Vaccine, or Clinical Immortality) then half a bases population is killed with an infection radius of squares equal to half the base’s original population and can spread to adjacent bases
Energy Reserve Events
Energy Market Boom/Crash — if energy reserves more than 1000 credits, 75% lost if more than 500 but less than 1000, and in 4th place or lower, reserves are doubled
Resource Events
Production Events
Many events modify resource output at a base’s production radius squares for 10 years:
- Bumper crops, +1 nutrient
- Famine, -1 nutrient
- Haze and Clouds, -1 energy
- Heat wave, +1 energy
- Industrial Boom, +1 mineral
- Industrial Collapse, -1 mineral
Square Bonus Events
Energy, Mineral or Nutrient resources may be discovered or exhausted:
- Discovered new resource reveals a resource on a square
- Resource peters out removes a resource on a square
Improvements Events
Some events destroy improvements of a particular type within a base’s production radius:
- Hail Storms — Solar Collectors
- Sea Beetles — Kelp Farms
- Tidal Wave — Mining Platforms
- See also Prometheus Virus
Major Events
Volcano
The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it erupts, otherwise one is created:
- New volcano has erupted — creates a volcano like the Mount Planet Landmark
- Major Volcanic Eruption — all terrain enhancements in volcano radius destroyed. Dust clouds cause -1 energy output for all factions in all squares for 10 years.
Sunspots
No direct communication allowed between factions for 20 years, also induces the following effects:
- Factions will not learn of minor atrocities committed against another faction
- Minor atrocities do not cause ecological damage
- Cannot call Planetary Council
Rare Events
Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).
Major Asteroid Strike near base
- Only if faction is in top three
- Base is destroyed — never lands nearest a Headquarters base but may destroy one if it lands at a nearby base
- Dust clouds cause -1 energy output for all factions in all squares for 10 years
Asteroid strikes Nessus Prime
Mining Stations of all factions destroyed.
Solar Storm/Flare
All Orbital Power Transmitters and Defense Pods destroyed, but triple energy from all squares next turn).
See also Random Events (Advanced).