Difference between revisions of "Disengage"
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*Neither attacker nor defender is an air unit | *Neither attacker nor defender is an air unit | ||
*Attacker does not have the [[Comm Jammer]] ability | *Attacker does not have the [[Comm Jammer]] ability | ||
− | *it does not have the ‘Hold’ order, and is not in a [[bunker]] or [[airbase]] | + | *it does not have the ‘Hold’ order, and is not in a [[base]] or [[bunker]] or [[airbase]] |
*A valid retreat square is available, which is not a [[Fungus/Xenofungus|fungus]] square (unless the disengaging player controls [[The Pholus Mutagen]]) and is not adjacent to an enemy unit | *A valid retreat square is available, which is not a [[Fungus/Xenofungus|fungus]] square (unless the disengaging player controls [[The Pholus Mutagen]]) and is not adjacent to an enemy unit | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 11:24, 14 September 2021
A unit disengages when the following conditions are met:
- It incurs 50% damage (relative to what it started the combat with)
- It is faster than its attacker when combat starts (with initial damage speed reduction)
- it is not stacked with other units
- it did not attack on its last turn
- it is a combat unit
- Neither attacker nor defender is an air unit
- Attacker does not have the Comm Jammer ability
- it does not have the ‘Hold’ order, and is not in a base or bunker or airbase
- A valid retreat square is available, which is not a fungus square (unless the disengaging player controls The Pholus Mutagen) and is not adjacent to an enemy unit