Difference between revisions of "Probe Team Success Rate"

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<pre>
 
<pre>
target negative PROBE effect = target PROBE rating + 2 (if Cover Ops Center present at target base), limited in [-2, 0] interval
+
target PROBE effect = target PROBE rating + 2 (if Cover Ops Center present at target base), limited by [-2, 0] interval
probe strength = probe morale / 2 + target negative PROBE effect + 1
+
probe strength = probe morale / 2 - target PROBE effect + 1
 
chance of failure = risk / probe strength
 
chance of failure = risk / probe strength
 
</pre>
 
</pre>
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<pre>
 
<pre>
target negative PROBE effect = target PROBE rating, limited in [-2, 0] interval - not sure if if Cover Ops Center plays any role here
+
target PROBE effect = target PROBE rating, limited in [-2, 0] interval - not sure if if Cover Ops Center plays any role here
probe strength = probe morale + target negative PROBE effect + 1
+
probe strength = probe morale - target PROBE effect + 1
 
chance of failure = (risk + 1) / probe strength
 
chance of failure = (risk + 1) / probe strength
 
</pre>
 
</pre>
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== Chance of success ==
 
== Chance of success ==
 +
 +
target PROBE effect = enemy PROBE + 2 if COC in base, limited by [-2, 0]
 +
 +
target PROBE effect is subtracted from strength in table below essentially making acting probe stronger for negative values
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="1" rowspan="2" | Morale (enemy PROBE + 2 if COC in base)
+
! rowspan="2" style="width: 150px;" | morale
! colspan="1" rowspan="2" | Strength value
+
! rowspan="2" | strength
! colspan="4" rowspan="1" | RISK value
+
! colspan="4" | RISK value
 
|-
 
|-
! 0 !! 1 !! 2 !! 3
+
! style="width: 50px;" | 0 !! style="width: 50px;" | 1 !! style="width: 50px;" | 2 !! style="width: 50px;" | 3
 
|-
 
|-
| Disciplined/Hardened (0+) || 2 || 1 || 1/2 ||  ||  
+
| Disciplined/Hardened || style="text-align: center; font-weight: bold; color: blue; " | 2 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 1/2 ||  ||  
 
|-
 
|-
| Disciplined/Hardened (-1), Veteran/Commando (0+) || 3 || 1 || 2/3 || 1/3 ||  
+
| Veteran/Commando || style="text-align: center; font-weight: bold; color: blue; " | 3 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 2/3 || style="text-align: center; font-weight: bold; color: blue; " | 1/3 ||  
 
|-
 
|-
| Disciplined/Hardened (-2), Veteran/Commando (-1), Elite (0+) || 4 || 1 || 3/4 || 2/4 || 1/4
+
| Elite || style="text-align: center; font-weight: bold; color: blue; " | 4 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 3/4 || style="text-align: center; font-weight: bold; color: blue; " | 2/4 || style="text-align: center; font-weight: bold; color: blue; " | 1/4
 
|-
 
|-
| Veteran/Commando (-2), Elite (-1) || 5 || 1 || 4/5 || 3/5 || 2/5
+
| || style="text-align: center; font-weight: bold; color: blue; " | 5 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 4/5 || style="text-align: center; font-weight: bold; color: blue; " | 3/5 || style="text-align: center; font-weight: bold; color: blue; " | 2/5
 
|-
 
|-
| Elite (-2) || 6 || 1 || 5/6 || 4/6 || 3/6
+
| || style="text-align: center; font-weight: bold; color: blue; " | 6 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 5/6 || style="text-align: center; font-weight: bold; color: blue; " | 4/6 || style="text-align: center; font-weight: bold; color: blue; " | 3/6
 
|}
 
|}
  
 
== Chance of survival ==
 
== Chance of survival ==
 +
 +
target PROBE effect = enemy PROBE, limited by [-2, 0]
 +
 +
target PROBE effect is subtracted from morale strength in table below essentially making acting probe stronger for negative values
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="1" rowspan="2" | Morale (enemy PROBE)
+
! rowspan="2" style="width: 150px;" | morale
! colspan="1" rowspan="2" | Strength value
+
! rowspan="2" | strength
! colspan="4" rowspan="1" | RISK value
+
! colspan="4" | RISK value
 
|-
 
|-
! 0 !! 1 !! 2 !! 3
+
! style="width: 50px;" | 0 !! style="width: 50px;" | 1 !! style="width: 50px;" | 2 !! style="width: 50px;" | 3
 
|-
 
|-
| Disciplined (0+) || 2 || 1/2 ||  ||  ||  
+
| Disciplined || style="text-align: center; font-weight: bold; color: blue; " | 2 || style="text-align: center; font-weight: bold; color: blue; " | 1/2 ||  ||  ||  
 
|-
 
|-
| Disciplined (-1), Hardened (0+) || 3 || 2/3 || 1/3 ||  ||  
+
| Hardened || style="text-align: center; font-weight: bold; color: blue; " | 3 || style="text-align: center; font-weight: bold; color: blue; " | 2/3 || style="text-align: center; font-weight: bold; color: blue; " | 1/3 ||  ||  
 
|-
 
|-
| Disciplined (-2), Hardened (-1), Veteran (0+) || 4 || 3/4 || 2/4 || 1/4 ||  
+
| Veteran || style="text-align: center; font-weight: bold; color: blue; " | 4 || style="text-align: center; font-weight: bold; color: blue; " | 3/4 || style="text-align: center; font-weight: bold; color: blue; " | 2/4 || style="text-align: center; font-weight: bold; color: blue; " | 1/4 ||  
 
|-
 
|-
| Hardened (-2), Veteran (-1), Commando (0+) || 5 || 4/5 || 3/5 || 2/5 || 1/5
+
| Commando || style="text-align: center; font-weight: bold; color: blue; " | 5 || style="text-align: center; font-weight: bold; color: blue; " | 4/5 || style="text-align: center; font-weight: bold; color: blue; " | 3/5 || style="text-align: center; font-weight: bold; color: blue; " | 2/5 || style="text-align: center; font-weight: bold; color: blue; " | 1/5
 
|-
 
|-
| Veteran (-2), Commando (-1), Elite (0+) || 6 || 5/6 || 4/6 || 3/6 || 2/6
+
| Elite || style="text-align: center; font-weight: bold; color: blue; " | 6 || style="text-align: center; font-weight: bold; color: blue; " | 5/6 || style="text-align: center; font-weight: bold; color: blue; " | 4/6 || style="text-align: center; font-weight: bold; color: blue; " | 3/6 || style="text-align: center; font-weight: bold; color: blue; " | 2/6
 
|-
 
|-
| Commando (-2), Elite (-1) || 7 || 6/7 || 5/7 || 4/7 || 3/7
+
| || style="text-align: center; font-weight: bold; color: blue; " | 7 || style="text-align: center; font-weight: bold; color: blue; " | 6/7 || style="text-align: center; font-weight: bold; color: blue; " | 5/7 || style="text-align: center; font-weight: bold; color: blue; " | 4/7 || style="text-align: center; font-weight: bold; color: blue; " | 3/7
 
|-
 
|-
| Elite (-2) || 8 || 7/8 || 6/8 || 5/8 || 4/8
+
| || style="text-align: center; font-weight: bold; color: blue; " | 8 || style="text-align: center; font-weight: bold; color: blue; " | 7/8 || style="text-align: center; font-weight: bold; color: blue; " | 6/8 || style="text-align: center; font-weight: bold; color: blue; " | 5/8 || style="text-align: center; font-weight: bold; color: blue; " | 4/8
 
|}
 
|}
 +
 +
= Notes =
 +
 +
Target negative PROBE rating can add 0-2 to probe strength for the purpose of chance calculations. That's why both tables go two levels above Elite.
 +
 +
Covert Ops Center reduces above effect by 2 effectively nullifying -2 PROBE adverse effect and halving -3 PROBE effect.
 +
 +
Positive PROBE rating increases probe morale thus indirectly influencing success chances.

Revision as of 11:48, 29 October 2020

Relevant forum thread

The thread above correctly lists all risks. The risks in the thread correspond values in code like this: RISK 1 = 0, RISK 2 = 1, etc.

Contents

Formulas

Chance of success

target PROBE effect = target PROBE rating + 2 (if Cover Ops Center present at target base), limited by [-2, 0] interval
probe strength = probe morale / 2 - target PROBE effect + 1
chance of failure = risk / probe strength
  • If roll succeeds and there is HSAHunter-Seeker Algorithm - another 50-50 roll.
  • If roll fails and probe is enhanced and there is no HSA - another 50-50 roll.
  • If roll fails and probe is enhanced and there is HSA - no changes.

Chance of survival

target PROBE effect = target PROBE rating, limited in [-2, 0] interval - not sure if if Cover Ops Center plays any role here
probe strength = probe morale - target PROBE effect + 1
chance of failure = (risk + 1) / probe strength
  • If roll fails and there is HSA - no changes.
  • If roll fails and there is no HSA and probe is not enhanced - no changes.
  • If roll fails and there is no HSA and probe is enhanced - another 50-50 roll.

Values

Chance of success

target PROBE effect = enemy PROBE + 2 if COC in base, limited by [-2, 0]

target PROBE effect is subtracted from strength in table below essentially making acting probe stronger for negative values

morale strength RISK value
0 1 2 3
Disciplined/Hardened 2 1 1/2
Veteran/Commando 3 1 2/3 1/3
Elite 4 1 3/4 2/4 1/4
5 1 4/5 3/5 2/5
6 1 5/6 4/6 3/6

Chance of survival

target PROBE effect = enemy PROBE, limited by [-2, 0]

target PROBE effect is subtracted from morale strength in table below essentially making acting probe stronger for negative values

morale strength RISK value
0 1 2 3
Disciplined 2 1/2
Hardened 3 2/3 1/3
Veteran 4 3/4 2/4 1/4
Commando 5 4/5 3/5 2/5 1/5
Elite 6 5/6 4/6 3/6 2/6
7 6/7 5/7 4/7 3/7
8 7/8 6/8 5/8 4/8

Notes

Target negative PROBE rating can add 0-2 to probe strength for the purpose of chance calculations. That's why both tables go two levels above Elite.

Covert Ops Center reduces above effect by 2 effectively nullifying -2 PROBE adverse effect and halving -3 PROBE effect.

Positive PROBE rating increases probe morale thus indirectly influencing success chances.