Difference between revisions of "Probe Team Success Rate"
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<pre> | <pre> | ||
− | target | + | target PROBE effect = target PROBE rating + 2 (if Cover Ops Center present at target base), limited by [-2, 0] interval |
− | probe strength = probe morale / 2 | + | probe strength = probe morale / 2 - target PROBE effect + 1 |
chance of failure = risk / probe strength | chance of failure = risk / probe strength | ||
</pre> | </pre> | ||
Line 20: | Line 20: | ||
<pre> | <pre> | ||
− | target | + | target PROBE effect = target PROBE rating, limited in [-2, 0] interval - not sure if if Cover Ops Center plays any role here |
− | probe strength = probe morale | + | probe strength = probe morale - target PROBE effect + 1 |
chance of failure = (risk + 1) / probe strength | chance of failure = (risk + 1) / probe strength | ||
</pre> | </pre> | ||
Line 32: | Line 32: | ||
== Chance of success == | == Chance of success == | ||
+ | |||
+ | target PROBE effect = enemy PROBE + 2 if COC in base, limited by [-2, 0] | ||
+ | |||
+ | target PROBE effect is subtracted from strength in table below essentially making acting probe stronger for negative values | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! rowspan="2" style="width: 150px;" | morale |
− | ! | + | ! rowspan="2" | strength |
− | ! colspan="4 | + | ! colspan="4" | RISK value |
|- | |- | ||
− | ! 0 !! 1 !! 2 !! 3 | + | ! style="width: 50px;" | 0 !! style="width: 50px;" | 1 !! style="width: 50px;" | 2 !! style="width: 50px;" | 3 |
|- | |- | ||
− | | Disciplined/Hardened | + | | Disciplined/Hardened || style="text-align: center; font-weight: bold; color: blue; " | 2 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 1/2 || || |
|- | |- | ||
− | | | + | | Veteran/Commando || style="text-align: center; font-weight: bold; color: blue; " | 3 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 2/3 || style="text-align: center; font-weight: bold; color: blue; " | 1/3 || |
|- | |- | ||
− | | | + | | Elite || style="text-align: center; font-weight: bold; color: blue; " | 4 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 3/4 || style="text-align: center; font-weight: bold; color: blue; " | 2/4 || style="text-align: center; font-weight: bold; color: blue; " | 1/4 |
|- | |- | ||
− | | | + | | || style="text-align: center; font-weight: bold; color: blue; " | 5 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 4/5 || style="text-align: center; font-weight: bold; color: blue; " | 3/5 || style="text-align: center; font-weight: bold; color: blue; " | 2/5 |
|- | |- | ||
− | | | + | | || style="text-align: center; font-weight: bold; color: blue; " | 6 || style="text-align: center; font-weight: bold; color: blue; " | 1 || style="text-align: center; font-weight: bold; color: blue; " | 5/6 || style="text-align: center; font-weight: bold; color: blue; " | 4/6 || style="text-align: center; font-weight: bold; color: blue; " | 3/6 |
|} | |} | ||
== Chance of survival == | == Chance of survival == | ||
+ | |||
+ | target PROBE effect = enemy PROBE, limited by [-2, 0] | ||
+ | |||
+ | target PROBE effect is subtracted from morale strength in table below essentially making acting probe stronger for negative values | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! rowspan="2" style="width: 150px;" | morale |
− | ! | + | ! rowspan="2" | strength |
− | ! colspan="4 | + | ! colspan="4" | RISK value |
|- | |- | ||
− | ! 0 !! 1 !! 2 !! 3 | + | ! style="width: 50px;" | 0 !! style="width: 50px;" | 1 !! style="width: 50px;" | 2 !! style="width: 50px;" | 3 |
|- | |- | ||
− | | Disciplined | + | | Disciplined || style="text-align: center; font-weight: bold; color: blue; " | 2 || style="text-align: center; font-weight: bold; color: blue; " | 1/2 || || || |
|- | |- | ||
− | | | + | | Hardened || style="text-align: center; font-weight: bold; color: blue; " | 3 || style="text-align: center; font-weight: bold; color: blue; " | 2/3 || style="text-align: center; font-weight: bold; color: blue; " | 1/3 || || |
|- | |- | ||
− | | | + | | Veteran || style="text-align: center; font-weight: bold; color: blue; " | 4 || style="text-align: center; font-weight: bold; color: blue; " | 3/4 || style="text-align: center; font-weight: bold; color: blue; " | 2/4 || style="text-align: center; font-weight: bold; color: blue; " | 1/4 || |
|- | |- | ||
− | | | + | | Commando || style="text-align: center; font-weight: bold; color: blue; " | 5 || style="text-align: center; font-weight: bold; color: blue; " | 4/5 || style="text-align: center; font-weight: bold; color: blue; " | 3/5 || style="text-align: center; font-weight: bold; color: blue; " | 2/5 || style="text-align: center; font-weight: bold; color: blue; " | 1/5 |
|- | |- | ||
− | | | + | | Elite || style="text-align: center; font-weight: bold; color: blue; " | 6 || style="text-align: center; font-weight: bold; color: blue; " | 5/6 || style="text-align: center; font-weight: bold; color: blue; " | 4/6 || style="text-align: center; font-weight: bold; color: blue; " | 3/6 || style="text-align: center; font-weight: bold; color: blue; " | 2/6 |
|- | |- | ||
− | | | + | | || style="text-align: center; font-weight: bold; color: blue; " | 7 || style="text-align: center; font-weight: bold; color: blue; " | 6/7 || style="text-align: center; font-weight: bold; color: blue; " | 5/7 || style="text-align: center; font-weight: bold; color: blue; " | 4/7 || style="text-align: center; font-weight: bold; color: blue; " | 3/7 |
|- | |- | ||
− | | | + | | || style="text-align: center; font-weight: bold; color: blue; " | 8 || style="text-align: center; font-weight: bold; color: blue; " | 7/8 || style="text-align: center; font-weight: bold; color: blue; " | 6/8 || style="text-align: center; font-weight: bold; color: blue; " | 5/8 || style="text-align: center; font-weight: bold; color: blue; " | 4/8 |
|} | |} | ||
+ | |||
+ | = Notes = | ||
+ | |||
+ | Target negative PROBE rating can add 0-2 to probe strength for the purpose of chance calculations. That's why both tables go two levels above Elite. | ||
+ | |||
+ | Covert Ops Center reduces above effect by 2 effectively nullifying -2 PROBE adverse effect and halving -3 PROBE effect. | ||
+ | |||
+ | Positive PROBE rating increases probe morale thus indirectly influencing success chances. |
Revision as of 11:48, 29 October 2020
The thread above correctly lists all risks. The risks in the thread correspond values in code like this: RISK 1 = 0, RISK 2 = 1, etc.
Contents |
Formulas
Chance of success
target PROBE effect = target PROBE rating + 2 (if Cover Ops Center present at target base), limited by [-2, 0] interval probe strength = probe morale / 2 - target PROBE effect + 1 chance of failure = risk / probe strength
- If roll succeeds and there is HSAHunter-Seeker Algorithm - another 50-50 roll.
- If roll fails and probe is enhanced and there is no HSA - another 50-50 roll.
- If roll fails and probe is enhanced and there is HSA - no changes.
Chance of survival
target PROBE effect = target PROBE rating, limited in [-2, 0] interval - not sure if if Cover Ops Center plays any role here probe strength = probe morale - target PROBE effect + 1 chance of failure = (risk + 1) / probe strength
- If roll fails and there is HSA - no changes.
- If roll fails and there is no HSA and probe is not enhanced - no changes.
- If roll fails and there is no HSA and probe is enhanced - another 50-50 roll.
Values
Chance of success
target PROBE effect = enemy PROBE + 2 if COC in base, limited by [-2, 0]
target PROBE effect is subtracted from strength in table below essentially making acting probe stronger for negative values
morale | strength | RISK value | |||
---|---|---|---|---|---|
0 | 1 | 2 | 3 | ||
Disciplined/Hardened | 2 | 1 | 1/2 | ||
Veteran/Commando | 3 | 1 | 2/3 | 1/3 | |
Elite | 4 | 1 | 3/4 | 2/4 | 1/4 |
5 | 1 | 4/5 | 3/5 | 2/5 | |
6 | 1 | 5/6 | 4/6 | 3/6 |
Chance of survival
target PROBE effect = enemy PROBE, limited by [-2, 0]
target PROBE effect is subtracted from morale strength in table below essentially making acting probe stronger for negative values
morale | strength | RISK value | |||
---|---|---|---|---|---|
0 | 1 | 2 | 3 | ||
Disciplined | 2 | 1/2 | |||
Hardened | 3 | 2/3 | 1/3 | ||
Veteran | 4 | 3/4 | 2/4 | 1/4 | |
Commando | 5 | 4/5 | 3/5 | 2/5 | 1/5 |
Elite | 6 | 5/6 | 4/6 | 3/6 | 2/6 |
7 | 6/7 | 5/7 | 4/7 | 3/7 | |
8 | 7/8 | 6/8 | 5/8 | 4/8 |
Notes
Target negative PROBE rating can add 0-2 to probe strength for the purpose of chance calculations. That's why both tables go two levels above Elite.
Covert Ops Center reduces above effect by 2 effectively nullifying -2 PROBE adverse effect and halving -3 PROBE effect.
Positive PROBE rating increases probe morale thus indirectly influencing success chances.