Difference between revisions of "Resource production table"

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m
(Corrected data for rolling terrain (1 nutrient -> 1 mineral); slight formatting improvement)
 
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! Underlying terrain !! Nutrients !! Minerals !! Energy
 
! Underlying terrain !! Nutrients !! Minerals !! Energy
 
|-
 
|-
| Rainyness ||  ||  ||  
+
|colspan="4"| Raininess
 
|-
 
|-
 
| Arid || 0 ||  ||  
 
| Arid || 0 ||  ||  
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| Rainy || 2 ||  ||  
 
| Rainy || 2 ||  ||  
 
|-
 
|-
| Rockiness ||  ||  ||
+
|colspan="4"| Rockiness
 
|-
 
|-
 
| Flat ||  ||  ||  
 
| Flat ||  ||  ||  
 
|-
 
|-
| Rolling || 1 ||  ||  
+
| Rolling || || 1 ||  
 
|-
 
|-
 
| Rocky || {{tt|Rocky terrain negates all nutrient production from raininess.|0}} || 1 ||  
 
| Rocky || {{tt|Rocky terrain negates all nutrient production from raininess.|0}} || 1 ||  

Latest revision as of 19:53, 9 August 2019

Underlying terrain Nutrients Minerals Energy
Raininess
Arid 0
Moist 1
Rainy 2
Rockiness
Flat
Rolling 1
Rocky 0 1
Fixed square Nutrients Minerals Energy
Base 2 1 1
Forest 1 2 1
Monolith 2 2 2
Borehole 0 6 6
Fungus 0 0 0
Modifier Nutrients Minerals Energy
River +1
Farm +1
Kelp Farm +2
Soil Enricher +1
Condenser +1
Echelon Mirror
Tidal Harness +2
Mine -1 +1 (rolling) / +2 (rocky)
Road 0 / +1 (Mine)
Mining Platform +1 (pre-AEE) / +2(post-AEE)
Nutrient Bonus +2
Mineral Bonus +2
Energy Bonus +2