Difference between revisions of "Unity Pods"

From Alpha Centauri Wiki
Jump to: navigation, search
m (fixing links/names of battle ogres)
m
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Concept}}
 
{{Concept}}
Unity Pods provide random effects for the first faction that visits them.
+
Whilst still in orbit, the Unity seeded the surface of Planet with numerous landing pods.  
  
The of possible results are listed below are no particular order.
+
'''Cartographer and sonar pods''' have mapped the surrounding area revealing all land or sea tiles within five squares.
  
'''Survey Pod:''' Creates a Nutrient, Mineral or Energy resource on the tile
+
'''Survey pods have identified''' [[nutrient]], [[mineral]], or [[energy]] resources on non-[[Fungus/Xenofungus|fungus]] land squares (approximately half the supply pods are survey pods).
  
Resources are discovered only in non-fungus, non-sea tiles.
+
'''Resupply pods''' contain manufacturing supplies worth between 25 and 200 energy credits with earlier finds tending to contain less supplies.
  
The overall chance discovering a new resource is 50% (if possible). There is an additional 50% chance of producing another result as well.
+
'''Materials pods''' enable the completion of the current item in production at the nearest base. If the production item is changed following the discovery of the pod, then the minerals bonus is lost. They are neither found when the nearest base is producing a secret project, nor when the nearest base is producing a colony pod while still at 1 population.
  
[[Monolith:]] Creates a '''Monolith''' on the tile - Never occurs on sea tiles
+
'''Data pods''' can contain downloads from the Unity’s Datalinks which, when combined with recent discoveries, can provide the key to unlock a new technology instantaneously or the commlink of the landing pod of another faction allowing contact.
  
If found on fungus, removes fungus from beneath the tile
+
There are a variety of automated pods which may have terraformed areas of Planet’s surface, often replacing fungus in the process:
 +
* '''Hydrology Pods''' drill down to an [[Aquifer|aquifer]] and create a new river
 +
* '''Hydroponics Pods''' plant [[Forest|forest]] that could have proliferated to cover up to five squares
 +
* '''Sea Farming Pods''' plant [[Kelp Farms|kelp farms]] that could have proliferated to cover up to seven squares
 +
* '''Robot Agricultural Pod''' cultivate one to seven [[farms]]
 +
* '''Robot Mining Pod''' prepare one to three [[mines]] and [[roads]]
 +
* '''Robot Power Pod''' setup one to five [[solar collectors]]
  
'''Resupply Pod:''' Free 25-200 [[Energy Credits]].
+
'''Supply pods''' contain [[Unity Rover|Unity Rovers]] and [[Unity Foil|Foils]], and [[Unity Chopper|Choppers]]. These vehicles have no maintenance costs. Unity Choppers are only found after the discovery of [[Synthetic Fossil Fuels]].
  
Bigger totals more likely at sea and later in the game.
+
Not all pods have survived landing or are still functioning. Some pods have become infested with [[Native life forms|native life]]. Others, when triggered, cause earthquakes which raise the terrain 2000–3000 m, xenofungal blooms where fungus proliferates in surrounding squares and native life forms may also spawn, or tidal waves that will sweep a unit several squares across the ocean. Pods out to sea, away from bases, may be swallowed by surfacing [[Isles of the Deep]] filled with nesting [[Spore Launcher|spore launchers]] and [[Mind Worms|mind worms]].
  
'''Cartographer/Sonar Pod''': Reveals all land/sea tiles within '''5''' squares.
+
Some objects may appear as unity pods to long-range scanners, including [[Monoliths]], [[Alien Artifact|Alien Artifacts]], and Battle Ogres. [[Battle Ogre MK1]] at the start, [[Battle Ogre MK2]] after any faction has learned [[Bioadaptive Resonance]], and [[Battle Ogre MK3]] after a faction has learned [[Sentient Resonance]].
  
'''Materials pod:''' Completes production of item at nearest base
+
Also appearing to scanners as unity pods are dimensional gates that teleport the triggering unit to another square and reset their movement to full and dimensional rifts that clone the triggering unit. These localised affects are only manifested on first investigation.
 
+
Never spawns when nearest item is a Secret Project. If hurried item is changed, bonus production is completely lost (no 50% reduction)
+
 
+
'''Dimensional Gate''' (Land)/ '''Tidal Wave''' (Sea):
+
 
+
- Unit exploring is teleported to a random (sea-sea or land-land) square. Movement reset to maximum
+
 
+
'''Technology Data Pod:''' Free Technology
+
 
+
Only level 1 technologies may be discovered in this way
+
 
+
'''Commlink Data Pod:''' Free commlink for a random faction.
+
 
+
'''Hydrology Pod:''' Taps an underground river, just like [[Drill to aquifer]].
+
 
+
'''Hydroponics Pod:''' Plants 1-5+ [[Forests]] nearby. Replaces Fungus
+
 
+
'''Sea Farming Pod:''' Plants 1-7 [[Kelp Farms]] nearby. Replaces Fungus
+
 
+
'''Robot Agricultural Pod:''' Creates 1-7 [[Farms]] nearby
+
 
+
'''Robot Mining Pod:''' Creates 1-3+ [[Mines]] (with [[roads]]) nearby
+
 
+
'''Robot Power Pod:''' Creates 1-5 [[Solar Collectors]]
+
 
+
Unit Section: ALL the units generated from pods are independent
+
 
+
(No [[Support]] cost)
+
 
+
'''Supply Pod:''' Free [[Unity Rover]] or [[Unity Foil]].
+
 
+
If Synthetic Fossil Fuels have been discovered, you have a chance of discovering a [[Unity Chopper]].
+
 
+
Not a pod: Free [[Battle Ogre MK1]], [[Battle Ogre MK2|MK2]] or [[Battle Ogre MK3|MK3]].
+
 
+
The more advanced Battle Ogres can only spawn later in the game, and are more likely to be found on larger maps
+
 
+
Not a Pod: - Free [[Alien artifact]]
+
 
+
Movement of the artifact is 0 when discovered.
+
 
+
'''Dimensional Rift''' Creates a copy of the investigating unit
+
 
+
[[Monolith]] status is not copied and is set to unvisited.
+
 
+
'''Xenofungal Bloom:''' Makes some fungus and (usually) spawns natives
+
 
+
Can spawn fungus in adjacent land/sea tiles.
+
 
+
Never occurs if within base radius
+
 
+
'''Native infestation''':/'''Swallowed whole'''
+
 
+
Spawns some natives: Swallowed whole spawns [[Isle of the Deep]]
+
 
+
Sea Pod: -1 movement, [[Isle of the Deep]] always has native lifeform cargo
+
 
+
Never occurs if pod is adjacent to base.
+
 
+
'''Earthquake:''' Raises terrain 2000-3000m
+
 
+
Raised flat tiles can become rocky, adjacent terrain is raised to follow the [[Altitude Rule]].
+
 
+
Only occurs on land pods
+
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 13:13, 17 December 2016

Whilst still in orbit, the Unity seeded the surface of Planet with numerous landing pods.

Cartographer and sonar pods have mapped the surrounding area revealing all land or sea tiles within five squares.

Survey pods have identified nutrient, mineral, or energy resources on non-fungus land squares (approximately half the supply pods are survey pods).

Resupply pods contain manufacturing supplies worth between 25 and 200 energy credits with earlier finds tending to contain less supplies.

Materials pods enable the completion of the current item in production at the nearest base. If the production item is changed following the discovery of the pod, then the minerals bonus is lost. They are neither found when the nearest base is producing a secret project, nor when the nearest base is producing a colony pod while still at 1 population.

Data pods can contain downloads from the Unity’s Datalinks which, when combined with recent discoveries, can provide the key to unlock a new technology instantaneously or the commlink of the landing pod of another faction allowing contact.

There are a variety of automated pods which may have terraformed areas of Planet’s surface, often replacing fungus in the process:

  • Hydrology Pods drill down to an aquifer and create a new river
  • Hydroponics Pods plant forest that could have proliferated to cover up to five squares
  • Sea Farming Pods plant kelp farms that could have proliferated to cover up to seven squares
  • Robot Agricultural Pod cultivate one to seven farms
  • Robot Mining Pod prepare one to three mines and roads
  • Robot Power Pod setup one to five solar collectors

Supply pods contain Unity Rovers and Foils, and Choppers. These vehicles have no maintenance costs. Unity Choppers are only found after the discovery of Synthetic Fossil Fuels.

Not all pods have survived landing or are still functioning. Some pods have become infested with native life. Others, when triggered, cause earthquakes which raise the terrain 2000–3000 m, xenofungal blooms where fungus proliferates in surrounding squares and native life forms may also spawn, or tidal waves that will sweep a unit several squares across the ocean. Pods out to sea, away from bases, may be swallowed by surfacing Isles of the Deep filled with nesting spore launchers and mind worms.

Some objects may appear as unity pods to long-range scanners, including Monoliths, Alien Artifacts, and Battle Ogres. Battle Ogre MK1 at the start, Battle Ogre MK2 after any faction has learned Bioadaptive Resonance, and Battle Ogre MK3 after a faction has learned Sentient Resonance.

Also appearing to scanners as unity pods are dimensional gates that teleport the triggering unit to another square and reset their movement to full and dimensional rifts that clone the triggering unit. These localised affects are only manifested on first investigation.