Difference between revisions of "Air Superiority"

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{{abilityinfobox|cost=1|desc=Attacks air units|preq=DocAir|combatallowed=1|air=1|sea=1|land=1|id=5}}
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{{abilityinfobox|cost=+25%|desc=Attacks air units|preq=DocAir|combatallowed=1|air=1|sea=1|land=1|id=5}}
 
The '''Air Superiority''' ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.
 
The '''Air Superiority''' ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.
* Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either.
 
* Air-to-air combat is resolved by comparing attack factors--the armor value is ignored.
 
* Note that even ground and naval units can be equipped with the SAM missiles necessary to confer this ability.
 
* A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land.
 
* A [[needlejet]] unit with air superiority is able to '''scramble''' against an air attack or hostile [[air drop]] within 2 a square radius.
 
*The interceptor needs to be stationed at a base or airbase. Use the skip turn ('''space bar''') or hold command ('''H''') to allow the interceptor to scramble.
 
  
*Desc: Mk. 66 fire control sensor
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Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either.
*Effect: Attacks air units
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*Limits: Combat units only
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Air-to-air combat is resolved by comparing attack factors—the armor value is ignored.
*Domain: All
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A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land.
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A [[needlejet]] unit with air superiority is able to '''scramble''' against an air attack or hostile [[Drop Pods|air drop]] within 2 a square radius.
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The interceptor needs to be stationed at a base or airbase. Use the skip turn ('''space bar'''), hold command ('''H'''), or sentry ('''L''') to allow the interceptor to scramble.
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Desc.: Mk. 66 fire control sensor

Latest revision as of 11:34, 14 July 2015

Air Superiority
Allowed for Land units
Allowed for Sea units
Allowed for Air units
Cost +25%
Requires Doctrine: Air Power
Allowed for Combat units

The Air Superiority ability equips a unit with the missiles necessary to attack Needlejets in flight. Air units with Air Superiority gain a +100% combat advantage when attacking other air units in flight, but incur a -50% penalty if they attack ground or naval units.

Ground or Naval units with air superiority do not gain the 100% bonus vs air, but they do not get the 50% penalty vs other ground or naval units either.

Air-to-air combat is resolved by comparing attack factors—the armor value is ignored. A ground unit equipped with Air Superiority can attack an adjacent Needlejet chassis at sea. A Naval unit equipped with Air Superiority can attack an adjacent Needlejet chassis on land.

A needlejet unit with air superiority is able to scramble against an air attack or hostile air drop within 2 a square radius.

The interceptor needs to be stationed at a base or airbase. Use the skip turn (space bar), hold command (H), or sentry (L) to allow the interceptor to scramble.

Desc.: Mk. 66 fire control sensor