Difference between revisions of "Copter"

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{{chassisinfobox|move=8|triad=Air|range=1|cargo=1|cost=8|preq=MindMac}}
 
{{chassisinfobox|move=8|triad=Air|range=1|cargo=1|cost=8|preq=MindMac}}
 
'''Copters''', with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage.
 
'''Copters''', with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage.
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A copter unit can attack multiple times each turn unlike the [[Needlejet]].
  
 
*Domain: Air
 
*Domain: Air

Latest revision as of 12:31, 12 March 2015

Copter
Requires Mind/Machine Interface
Cost 8
Base movement 8 (Air)
Cargo 1

Copters, with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage.

A copter unit can attack multiple times each turn unlike the Needlejet.

  • Domain: Air
  • Speed: 523 km/h
  • Modality: Rotary
  • Dimensions: 15.5 × 6 × 4 m
  • Modifiers: Range unaffected by fuel