Difference between revisions of "Copter"
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{{chassisinfobox|move=8|triad=Air|range=1|cargo=1|cost=8|preq=MindMac}} | {{chassisinfobox|move=8|triad=Air|range=1|cargo=1|cost=8|preq=MindMac}} | ||
'''Copters''', with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage. | '''Copters''', with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage. | ||
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+ | A copter unit can attack multiple times each turn unlike the [[Needlejet]]. | ||
*Domain: Air | *Domain: Air | ||
− | *Speed: 523 km/ | + | *Speed: 523 km/h |
*Modality: Rotary | *Modality: Rotary | ||
− | *Dimensions: 15. | + | *Dimensions: 15.5 × 6 × 4 m |
*Modifiers: Range unaffected by fuel | *Modifiers: Range unaffected by fuel | ||
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Latest revision as of 12:31, 12 March 2015
Copter | |
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Requires | Mind/Machine Interface |
Cost | 8 |
Base movement | 8 (Air) |
Cargo | 1 |
Copters, with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage.
A copter unit can attack multiple times each turn unlike the Needlejet.
- Domain: Air
- Speed: 523 km/h
- Modality: Rotary
- Dimensions: 15.5 × 6 × 4 m
- Modifiers: Range unaffected by fuel