Difference between revisions of "Unity Pods"
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Not all pods have survived landing or are still functioning. Some pods have become infested with [[Native life forms|native life]]. Others, when triggered, cause earthquakes which raise the terrain 2000–3000 m, xenofungal blooms where fungus proliferates in surrounding squares and native life forms may also spawn, or tidal waves that will sweep a unit several squares across the ocean. Pods out to sea, away from bases, may be swallowed by surfacing [[Isles of the Deep]] filled with nesting [[Spore Launcher|spore launchers]] and [[Mind Worms|mind worms]]. | Not all pods have survived landing or are still functioning. Some pods have become infested with [[Native life forms|native life]]. Others, when triggered, cause earthquakes which raise the terrain 2000–3000 m, xenofungal blooms where fungus proliferates in surrounding squares and native life forms may also spawn, or tidal waves that will sweep a unit several squares across the ocean. Pods out to sea, away from bases, may be swallowed by surfacing [[Isles of the Deep]] filled with nesting [[Spore Launcher|spore launchers]] and [[Mind Worms|mind worms]]. | ||
− | Some objects may appear as unity pods to long-range scanners, including [[Monoliths]], [[Alien Artifact|Alien Artifacts]], and [[Battle Ogre MK1 | + | Some objects may appear as unity pods to long-range scanners, including [[Monoliths]], [[Alien Artifact|Alien Artifacts]], and Battle Ogres. [[Battle Ogre MK1]] at the start, [[Battle Ogre MK2]] after any faction has learned [[Bioadaptive Resonance]], and [[Battle Ogre MK3]] after a faction has learned [[Sentient Resonance]]. |
Also appearing to scanners as unity pods are dimensional gates that teleport the triggering unit to another square and reset their movement to full and dimensional rifts that clone the triggering unit. These localised affects are only manifested on first investigation. | Also appearing to scanners as unity pods are dimensional gates that teleport the triggering unit to another square and reset their movement to full and dimensional rifts that clone the triggering unit. These localised affects are only manifested on first investigation. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 00:08, 27 November 2014
Whilst still in orbit, the Unity seeded the surface of Planet with numerous landing pods.
Cartographer and sonar pods have mapped the surrounding area revealing all land or sea tiles within five squares.
Survey pods have identified nutrient, mineral, or energy resources on non-fungus land squares (approximately half the supply pods are survey pods).
Resupply pods contain manufacturing supplies worth between 25 and 200 energy credits with earlier finds tending to contain less supplies.
Materials pods enable the completion of the current item in production at the nearest base. If the production item is changed following the discovery of the pod, then the minerals bonus is lost. They are never found when the nearest base is producing a secret project.
Data pods can contain downloads from the Unity’s Datalinks which, when combined with recent discoveries, can provide the key to unlock a new technology instantaneously or the commlink of the landing pod of another faction allowing contact.
There are a variety of automated pods which may have terraformed areas of Planet’s surface, often replacing fungus in the process: Hydrology Pods drill down to an aquifer and create a new river Hydroponics Pods plant forest that could have proliferated to cover up to five squares Sea Farming Pods plant kelp farms that could have proliferated to cover up to seven squares Robot Agricultural Pod cultivate one to seven farms Robot Mining Pod prepare one to three mines and roads Robot Power Pod setup one to five solar collectors
Supply pods contain Unity Rovers and Foils, and Choppers. These vehicles have no maintenance costs. Unity Choppers are only found after the discovery of Synthetic Fossil Fuels.
Not all pods have survived landing or are still functioning. Some pods have become infested with native life. Others, when triggered, cause earthquakes which raise the terrain 2000–3000 m, xenofungal blooms where fungus proliferates in surrounding squares and native life forms may also spawn, or tidal waves that will sweep a unit several squares across the ocean. Pods out to sea, away from bases, may be swallowed by surfacing Isles of the Deep filled with nesting spore launchers and mind worms.
Some objects may appear as unity pods to long-range scanners, including Monoliths, Alien Artifacts, and Battle Ogres. Battle Ogre MK1 at the start, Battle Ogre MK2 after any faction has learned Bioadaptive Resonance, and Battle Ogre MK3 after a faction has learned Sentient Resonance.
Also appearing to scanners as unity pods are dimensional gates that teleport the triggering unit to another square and reset their movement to full and dimensional rifts that clone the triggering unit. These localised affects are only manifested on first investigation.