Difference between revisions of "Heavy Artillery"

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{{abilityinfobox|cost=Armor+speed|desc=Bombards|preq=Poly|notpsi=1|combatallowed=1|land=1|id=15}}
 
{{abilityinfobox|cost=Armor+speed|desc=Bombards|preq=Poly|notpsi=1|combatallowed=1|land=1|id=15}}
'''Heavy Artillery''' units bombard their targets from a distance rather than attacking them directly. This unique ability allows them to fire at units up to two squares away, and to attack every unit in a square with one attack.
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'''Heavy Artillery''' units bombard their targets from a distance rather than attacking them directly. This ability allows them to fire at units up to two squares away, and to attack every unit in a square with one attack.
  
An artillery unit's only weakness is its inability to attack by any other means than [[bombardment]]. Note that combat naval units have the intrinsic ability to conduct bombardment, but they may also attack directly against units in sea squares.
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An artillery unit is only able to attack by [[Long Range Fire]].
  
*Desc: Reactor chamber upgrade
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Naval combat units have the intrinsic ability to conduct bombardment, but they may also attack directly against units in sea squares.
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*Desc.: Reactor chamber upgrade
 
*Effect: Bombards; -50% armor & move
 
*Effect: Bombards; -50% armor & move
*Limits: Non-psi units only
 
*Domain: Land
 

Latest revision as of 00:35, 14 September 2013

Heavy Artillery
Allowed for Land units
Cost Armor+speed
Requires Polymorphic Software
Not allowed for psi units
Allowed for Combat units

Heavy Artillery units bombard their targets from a distance rather than attacking them directly. This ability allows them to fire at units up to two squares away, and to attack every unit in a square with one attack.

An artillery unit is only able to attack by Long Range Fire.

Naval combat units have the intrinsic ability to conduct bombardment, but they may also attack directly against units in sea squares.

  • Desc.: Reactor chamber upgrade
  • Effect: Bombards; -50% armor & move