Difference between revisions of "Rockiness"

From Alpha Centauri Wiki
Jump to: navigation, search
m
m
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Concept}}
 
{{Concept}}
Each square on the map can fall into one of three categories of '''Rockiness''': flat, rolling, or rocky.
+
Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a [[Minerals|mineral]] square affects its potential mineral production:
 +
* ''Flat''—no minerals unless a [[mine]] is built there
 +
* ''Rolling''—one
 +
* ''Rocky''—one, three with a mine and four with a mine ''and'' a [[Road|road]]
  
'''Flat''' regions produce no minerals unless a [[mine]] is build there. '''Rolling''' regions produce a single mineral, '''Rocky''' regions also produce 1, but produce 3 with a mine or 4 with a mine and road.
+
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.
  
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on them have a +50% defensive bonus in combat.
+
Nutrients provided by Rainy and Moist [[Rainfall]] are nullified, though nutrients provided by a [[Resource Bonus]] will still be picked up.
  
A base may not be founded on a rocky square, terraform [[LEVEL]] with a [[Former]] first.
+
A base cannot be founded on a rocky square, nor can [[Farm|farms]] be built there. The rockiness can be reduced by a [[Terraforming Unit]] using the [[Level Terrain]] command.
 
+
Ocean squares produce minerals only if you build a [[mining platform]], in which case they produce 2.
+
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 09:25, 9 August 2013

Each land square on the map is flat, rolling, or rocky. The rockiness of a mineral square affects its potential mineral production:

  • Flat—no minerals unless a mine is built there
  • Rolling—one
  • Rocky—one, three with a mine and four with a mine and a road

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.

Nutrients provided by Rainy and Moist Rainfall are nullified, though nutrients provided by a Resource Bonus will still be picked up.

A base cannot be founded on a rocky square, nor can farms be built there. The rockiness can be reduced by a Terraforming Unit using the Level Terrain command.