Difference between revisions of "Rockiness"
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− | Each square on the map | + | Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a [[Minerals|mineral]] square affects its potential mineral production: |
+ | * ''Flat''—no minerals unless a [[mine]] is built there | ||
+ | * ''Rolling''—one | ||
+ | * ''Rocky''—one, three with a mine and four with a mine ''and'' a [[Road|road]] | ||
− | + | Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat. | |
− | + | Nutrients provided by Rainy and Moist [[Rainfall]] are nullified, though nutrients provided by a [[Resource Bonus]] will still be picked up. | |
− | A base | + | A base cannot be founded on a rocky square, nor can [[Farm|farms]] be built there. The rockiness can be reduced by a [[Terraforming Unit]] using the [[Level Terrain]] command. |
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[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 09:25, 9 August 2013
Each land square on the map is flat, rolling, or rocky. The rockiness of a mineral square affects its potential mineral production:
- Flat—no minerals unless a mine is built there
- Rolling—one
- Rocky—one, three with a mine and four with a mine and a road
Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.
Nutrients provided by Rainy and Moist Rainfall are nullified, though nutrients provided by a Resource Bonus will still be picked up.
A base cannot be founded on a rocky square, nor can farms be built there. The rockiness can be reduced by a Terraforming Unit using the Level Terrain command.