Difference between revisions of "Rockiness"

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Each land square on the map is flat, rolling, or rocky. The '''rockiness''' of a [[Minerals|mineral]] square affects its potential mineral production:
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* ''Flat''—no minerals unless a [[mine]] is built there
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* ''Rolling''—one
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* ''Rocky''—one, three with a mine and four with a mine ''and'' a [[Road|road]]
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Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.
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Nutrients provided by Rainy and Moist [[Rainfall]] are nullified, though nutrients provided by a [[Resource Bonus]] will still be picked up.
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A base cannot be founded on a rocky square, nor can [[Farm|farms]] be built there. The rockiness can be reduced by a [[Terraforming Unit]] using the [[Level Terrain]] command.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]
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{{Concept}}
 
The {Rockiness} of an area determines that region's [[Mineral]] production potential. Regions can be flat
 

Latest revision as of 09:25, 9 August 2013

Each land square on the map is flat, rolling, or rocky. The rockiness of a mineral square affects its potential mineral production:

  • Flat—no minerals unless a mine is built there
  • Rolling—one
  • Rocky—one, three with a mine and four with a mine and a road

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.

Nutrients provided by Rainy and Moist Rainfall are nullified, though nutrients provided by a Resource Bonus will still be picked up.

A base cannot be founded on a rocky square, nor can farms be built there. The rockiness can be reduced by a Terraforming Unit using the Level Terrain command.