Difference between revisions of "LostEden:Native Embassy"
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{{LostEden_FacilityInfoBox|cost=6|maintenance=1|preq=Goal|effect=Research/Native|quote=Some people have criticised my new 'Carnivine Caf�s'. But why shouldn't I seek to serve the natives as well as people like us? Surely they deserve to experience the same flavour sensations that we offer to all our normal customers. And who knows... perhaps we will learn things from them over a cup of hot broth. <br /><br/> | {{LostEden_FacilityInfoBox|cost=6|maintenance=1|preq=Goal|effect=Research/Native|quote=Some people have criticised my new 'Carnivine Caf�s'. But why shouldn't I seek to serve the natives as well as people like us? Surely they deserve to experience the same flavour sensations that we offer to all our normal customers. And who knows... perhaps we will learn things from them over a cup of hot broth. <br /><br/> | ||
− | ::: | + | :::- Barista Davo, |
− | + | :::"Food: The Great Equaliser"}}+2 {{le|Labs}} per turn. <br /><br /> Native units built at this city gain a +1 [[LostEden:Morale|Lifecycle]] bonus. Native units in city square are healed rapidly. <br /><br /> Protects the city from a random event that eliminates all nearby {{le|farms}} and {{le|forests}}, instead providing +1 {{le|Food}} in every square for 10 turns. |
Revision as of 01:22, 5 August 2013
+2 Labs per turn.
Native units built at this city gain a +1 Lifecycle bonus. Native units in city square are healed rapidly.
Protects the city from a random event that eliminates all nearby farms and forests, instead providing +1 Food in every square for 10 turns.