Difference between revisions of "LostEden:Native Embassy"
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− | {{LostEden_FacilityInfoBox|cost=6|maintenance=1|preq=Goal|effect=Research/Native}} | + | {{LostEden_FacilityInfoBox|cost=6|maintenance=1|preq=Goal|effect=Research/Native|quote=Some people have criticised my new 'Carnivine Caf�s'. But why |
− | +2 | + | shouldn't I seek to serve the natives as well as people like us? |
− | + | Surely they deserve to experience the same flavour sensations that | |
− | Native units built at this city gain a +1 [[LostEden:Morale| | + | we offer to all our normal customers. And who knows... perhaps we |
− | + | will learn things from them over a cup of hot broth. | |
− | Protects the city from a random event that eliminates all nearby | + | <br /><br/> |
+ | <br />:::-- Barista Davo, | ||
+ | <br />::: "Food: The Great Equaliser"}}+2 {{le|Labs}} per turn. | ||
+ | <br /><br /> | ||
+ | Native units built at this city gain a +1 [[LostEden:Morale|Lifecycle]] bonus. Native units | ||
+ | in city square are healed rapidly. | ||
+ | <br /><br /> | ||
+ | Protects the city from a random event that eliminates all nearby {{le|farms}} and {{le|forests}}, | ||
+ | instead providing +1 {{le|Food}} in every square for 10 turns. |
Revision as of 00:32, 5 August 2013
+2 Labs per turn.
Native units built at this city gain a +1 Lifecycle bonus. Native units
in city square are healed rapidly.
Protects the city from a random event that eliminates all nearby farms and forests,
instead providing +1 Food in every square for 10 turns.