Difference between revisions of "Tree Farm"
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− | {{facilityinfobox|cost=12|maintenance=3|preq=EnvEcon|effect=Econ/Psych/Forest|quote=In the great commons at Gaia’s Landing we have a tall and particularly<br /> | + | {{facilityinfobox|logo=[[File:Tree Farm.png|215px]]|cost=12|maintenance=3|preq=EnvEcon|effect=Econ/Psych/Forest|quote=In the great commons at Gaia’s Landing we have a tall and particularly<br /> |
beautiful stand of white pine, planted at the time of the first<br /> | beautiful stand of white pine, planted at the time of the first<br /> | ||
colonies. It represents our promise to the people, and to Planet<br /> | colonies. It represents our promise to the people, and to Planet<br /> | ||
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:::—Lady Deirdre Skye,<br /> | :::—Lady Deirdre Skye,<br /> | ||
::: “Planet Dreams”}} | ::: “Planet Dreams”}} | ||
− | Increases [[ | + | Increases [[Psych]] output at base by 50% and produces the same amount of [[Energy Reserves|energy]] as 50% of the energy at base less that lost to inefficiency. Increases [[nutrient]] output in [[forest]] squares by one. Eliminates at least half the [[ecological damage]] caused by terraforming ([[farms]], [[mines]], [[roads]], etc.). |
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+ | If constructed after a faction’s first report of [[Fungus/Xenofungus|fungus]] growth, the amount of [[Minerals|minerals]] that can be produced by any of that faction’s bases before causing ecological damage will be increased by one. This effect is permanent even if the facility is destroyed or the base lost. |
Latest revision as of 13:19, 6 May 2013
Tree Farm | |
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Mineral rows | 12 |
Maintenance | 3 |
Requires | Environmental Economics |
beautiful stand of white pine, planted at the time of the first
colonies. It represents our promise to the people, and to Planet
itself, never to repeat the tragedy of Earth.
- —Lady Deirdre Skye,
- “Planet Dreams”
- —Lady Deirdre Skye,
Increases Psych output at base by 50% and produces the same amount of energy as 50% of the energy at base less that lost to inefficiency. Increases nutrient output in forest squares by one. Eliminates at least half the ecological damage caused by terraforming (farms, mines, roads, etc.).
If constructed after a faction’s first report of fungus growth, the amount of minerals that can be produced by any of that faction’s bases before causing ecological damage will be increased by one. This effect is permanent even if the facility is destroyed or the base lost.