Difference between revisions of "Comm Jammer"
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The '''Comm Jammer''' ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion conferring a +50% defense bonus against [[Speeders]] and [[Hovertanks]]. Free to add to units with [[Probe Module]]. | The '''Comm Jammer''' ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion conferring a +50% defense bonus against [[Speeders]] and [[Hovertanks]]. Free to add to units with [[Probe Module]]. | ||
− | When attacking, it also prevents the defender from [[disengaging]]. | + | When attacking, it also prevents the defender from [[Disengage|disengaging]]. |
Desc.: Type IX ECTS EMP pulse generator | Desc.: Type IX ECTS EMP pulse generator |
Latest revision as of 04:54, 6 May 2013
Comm Jammer | |
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Allowed for Land units | |
Cost | More with high weapon/armor |
Requires | Advanced Subatomic Theory |
Not allowed for psi units | |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
The Comm Jammer ability interferes with enemy tactical command and control, thus throwing enemy mobile offensives into confusion conferring a +50% defense bonus against Speeders and Hovertanks. Free to add to units with Probe Module.
When attacking, it also prevents the defender from disengaging.
Desc.: Type IX ECTS EMP pulse generator