Difference between revisions of "Unit Cost (Advanced)"

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m (Slight tidying of formula and transfer of bug to bug tracker)
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{{AdvConcept}}
 
{{AdvConcept}}
When designing new units, bear in mind that units strong in three areas ([[weapon]], [[armor]], [[chassis]]) will be vastly more expensive than units strong in only two areas (or one). The basic cost formula, to which there are several modifiers, is:
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The basic cost formula, to which there are several modifiers, is:
  
 
Cost = Weapon × (Armor + Speed) × 10 ÷ (2 ^ (Reactor + 1))
 
Cost = Weapon × (Armor + Speed) × 10 ÷ (2 ^ (Reactor + 1))
 
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*Weapon value never less than half ''armor'' value
*Weapon value never less than 1/2 Armor value.
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*Cost is halved for units with speed of one
*Non-combat units substitute "Equipment Cost" for Weapon value.
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*Cost is halved for sea units, and armor is discounted 50%
*Cost is halved for units with Speed 1.
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*Cost quartered for combat air units
*Cost is halved for sea units, and Armor is discounted 50%.
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*Armor cost doubled for air units
*Cost quartered for combat air units.
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*Cost +25% for each unit of special ability cost
*Armor cost doubled for air units.
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*Cost +25% if unit has two abilities and the ability it has which appears in ''alphax.txt'' first is not free (if the free ability comes second, it will increase price)
*Cost +25% for each unit of [[Special Ability]] cost.
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*Cost +10 minerals if ''both'' weapon and armor greater than one
*Cost +25% if unit has two abilities and the ability it has which appears in [[alphax.txt]] first is not free{{bug| (if the free ability comes second, it will increase price)}}.
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*Cost +10 minerals if land unit’s weapon, armor, speed all greater than one
*Cost +10 minerals if both Weapon and Armor greater than 1.
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*Minimum cost (Reactor × 2 - Reactor ÷ 2) × 10 unless all values are one
*Cost +10 minerals if Land unit's Weapon, Armor, Speed all greater than 1.
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*Minimum cost (Reactor × 2 - Reactor ÷ 2) × 10 unless all values are 1.
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[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 06:37, 2 May 2013

The basic cost formula, to which there are several modifiers, is:

Cost = Weapon × (Armor + Speed) × 10 ÷ (2 ^ (Reactor + 1))

  • Weapon value never less than half armor value
  • Cost is halved for units with speed of one
  • Cost is halved for sea units, and armor is discounted 50%
  • Cost quartered for combat air units
  • Armor cost doubled for air units
  • Cost +25% for each unit of special ability cost
  • Cost +25% if unit has two abilities and the ability it has which appears in alphax.txt first is not free (if the free ability comes second, it will increase price)
  • Cost +10 minerals if both weapon and armor greater than one
  • Cost +10 minerals if land unit’s weapon, armor, speed all greater than one
  • Minimum cost (Reactor × 2 - Reactor ÷ 2) × 10 unless all values are one