Difference between revisions of "Unit Cost (Advanced)"
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m (Slight tidying of formula and transfer of bug to bug tracker) |
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− | + | The basic cost formula, to which there are several modifiers, is: | |
Cost = Weapon × (Armor + Speed) × 10 ÷ (2 ^ (Reactor + 1)) | Cost = Weapon × (Armor + Speed) × 10 ÷ (2 ^ (Reactor + 1)) | ||
− | + | *Weapon value never less than half ''armor'' value | |
− | *Weapon value never less than | + | *Cost is halved for units with speed of one |
− | + | *Cost is halved for sea units, and armor is discounted 50% | |
− | *Cost is halved for units with | + | *Cost quartered for combat air units |
− | *Cost is halved for sea units, and | + | *Armor cost doubled for air units |
− | *Cost quartered for combat air units | + | *Cost +25% for each unit of special ability cost |
− | *Armor cost doubled for air units | + | *Cost +25% if unit has two abilities and the ability it has which appears in ''alphax.txt'' first is not free (if the free ability comes second, it will increase price) |
− | *Cost +25% for each unit of | + | *Cost +10 minerals if ''both'' weapon and armor greater than one |
− | *Cost +25% if unit has two abilities and the ability it has which appears in | + | *Cost +10 minerals if land unit’s weapon, armor, speed all greater than one |
− | *Cost +10 minerals if both | + | *Minimum cost (Reactor × 2 - Reactor ÷ 2) × 10 unless all values are one |
− | *Cost +10 minerals if | + | |
− | *Minimum cost (Reactor × 2 - Reactor ÷ 2) × 10 unless all values are | + | |
[[Category:Advanced concepts]] | [[Category:Advanced concepts]] |
Revision as of 06:37, 2 May 2013
The basic cost formula, to which there are several modifiers, is:
Cost = Weapon × (Armor + Speed) × 10 ÷ (2 ^ (Reactor + 1))
- Weapon value never less than half armor value
- Cost is halved for units with speed of one
- Cost is halved for sea units, and armor is discounted 50%
- Cost quartered for combat air units
- Armor cost doubled for air units
- Cost +25% for each unit of special ability cost
- Cost +25% if unit has two abilities and the ability it has which appears in alphax.txt first is not free (if the free ability comes second, it will increase price)
- Cost +10 minerals if both weapon and armor greater than one
- Cost +10 minerals if land unit’s weapon, armor, speed all greater than one
- Minimum cost (Reactor × 2 - Reactor ÷ 2) × 10 unless all values are one