Difference between revisions of "Random Events (Basic)"
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Events that are dependent upon the presence of a base facility: | Events that are dependent upon the presence of a base facility: | ||
− | *[[Children’s Crèche]]—if no creche ''Citizens Protest'' (extra drone for | + | *[[Children’s Crèche]]—if no creche ''Citizens Protest'' (extra drone for five years, otherwise ''Major population surge'' until base’s population limit reached (based on current food production and facilities) |
*[[Network Node]]—if no node then ''Network overload'' ( lose all accumulated research), otherwise ''Major research breakthrough'' (free tech) | *[[Network Node]]—if no node then ''Network overload'' ( lose all accumulated research), otherwise ''Major research breakthrough'' (free tech) | ||
*[[Energy Bank]]—if no bank then ''Power surge'' destroys all mines in base radius, otherwise, then surge absorbed and +50 [[Energy Reserves|Energy]]) | *[[Energy Bank]]—if no bank then ''Power surge'' destroys all mines in base radius, otherwise, then surge absorbed and +50 [[Energy Reserves|Energy]]) |
Revision as of 12:13, 1 May 2013
Every turn a random event can occur.
Events that are dependent upon the presence of a base facility:
- Children’s Crèche—if no creche Citizens Protest (extra drone for five years, otherwise Major population surge until base’s population limit reached (based on current food production and facilities)
- Network Node—if no node then Network overload ( lose all accumulated research), otherwise Major research breakthrough (free tech)
- Energy Bank—if no bank then Power surge destroys all mines in base radius, otherwise, then surge absorbed and +50 Energy)
- Biology Lab—if no Lab PlanetBlight destroys all farms and forest within base’s production radius (can also spread to other bases if they fall within that radius), otherwise +1 nutrient in all base production radius squares for 10 years
- Prometheus Virus—if no Research Hospital or Nanohospital at that base, or if faction does not control the Human Genome Project, The Longevity Vaccine, or Clinical Immortality) then half a bases population is killed with an infection radius of squares equal to half the base’s original population and can spread to adjacent bases
Energy Market Boom/Crash—if energy reserves more than 1000 credits, 75% lost if more than 500 but less than 1000, and in 4th place or lower, reserves are doubled
Many events modify resource output at a base’s production radius squares for 10 years:
- Bumper crops, +1 nutrient
- Famine, -1 nutrient
- Haze and Clouds, -1 energy
- Heat wave, +1 energy
- Industrial Boom, +1 mineral
- Industrial Collapse, -1 mineral
Energy, Mineral or Nutrient resources may be discovered or exhausted:
- Discovered new resource reveals a resource on a square
- Resource peters out removes a resource on a square
Some events destroy improvements of a particular type within a base’s production radius:
- Hail Storms—Solar Collectors
- Sea Beetles—Kelp Farms
- Tidal Wave—Mining Platforms
The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it erupts, otherwise one is created:
- New volcano has erupted—creates a volcano like the Mount Planet Landmark
- Major Volcanic Eruption—all terrain enhancements in volcano radius destroyed. Dust clouds cause -1 energy output for all factions in all squares for 10 years.
Sunspots—no direct communication allowed between factions for 20 years
- Factions will not learn of minor atrocities committed against another faction
- Minor atrocities do not cause ecological damage
- Cannot call Planetary Council
Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).
Major Asteroid Strike near base: Only if faction is in top three Base is destroyed—never lands nearest a Headquarters base but may destroy one if it lands at a nearby base Dust clouds cause -1 energy output for all factions in all squares for 10 years
Asteroid strikes Nessus Prime—Mining Stations of all factions destroyed.
Solar Storm/Flare:
All Orbital Power Transmitters and Defense Pods destroyed, but triple energy from all squares next turn).
See also Random Events (Advanced).