Difference between revisions of "Morale (Basic)"

From Alpha Centauri Wiki
Jump to: navigation, search
m
m (Simplified and removed duplicate information)
 
(2 intermediate revisions by one user not shown)
Line 1: Line 1:
 
{{Concept}}
 
{{Concept}}
'''Morale''' reflects the training and experience of your military units. Morale levels range from Very Green to Green to Disciplined to Hardened, Veteran, Commando, and Elite. A unit receives a '''+12.5% combat bonus''' for each morale level. Morale plays a particularly important role in psi combat, and in combat between probe teams, since no weapon and armor values are considered in those cases.
+
'''Morale''' reflects the training and experience of units: Very Green, Green, Disciplined, Hardened, Veteran, Commando, and Elite. A unit receives a '''+12.5% combat bonus''' for each morale level. ''Elite'' units receive an additional move each turn.
  
New units typically begin with '''Green''' morale, though this may be higher or lower depending on your social engineering [[MORALE]] setting. A new unit's morale can also be increased if a base has a [[Command Center]] or other related '''facility'''.
+
Morale is particularly important in [[Psi Combat]], and in combat between [[Probe Module|probes]].
  
Native alien units such as Mind Worms have '''life cycles''' which correspond to morale levels. Native alien units are not affected by Command Centers and military facilities, but their life cycle levels can be improved by building [[Biology Labs]] and other similar facilities. The '''transport''' capacity of an [[Isle of the Deep]] is determined by its life cycle level: one unit for each level.
+
The morale level of newly built units depends on social engineering [[Morale]] setting and the following of facilities: [[Command Center]], [[Naval Yard]], [[Aerospace Complex]], and [[Bioenhancement Center]].
 +
 
 +
[[Native life forms]] have ''life cycles'' rather then morale.
  
 
A unit victorious in combat will often receive a morale upgrade (the lower its morale level, the more likely an upgrade).
 
A unit victorious in combat will often receive a morale upgrade (the lower its morale level, the more likely an upgrade).
  
'''Elite''' units receive a special bonus--an additional move each turn.
+
A unit with a ‘+’ sign after its morale, possesses a combat bonus from being in a base with a [[Children’s Crèche]].
  
A unit with a "+" sign after its morale possesses a combat bonus from its location in a base with a [[Children’s Creche]].
+
See also [[Morale (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 11:48, 1 May 2013

Morale reflects the training and experience of units: Very Green, Green, Disciplined, Hardened, Veteran, Commando, and Elite. A unit receives a +12.5% combat bonus for each morale level. Elite units receive an additional move each turn.

Morale is particularly important in Psi Combat, and in combat between probes.

The morale level of newly built units depends on social engineering Morale setting and the following of facilities: Command Center, Naval Yard, Aerospace Complex, and Bioenhancement Center.

Native life forms have life cycles rather then morale.

A unit victorious in combat will often receive a morale upgrade (the lower its morale level, the more likely an upgrade).

A unit with a ‘+’ sign after its morale, possesses a combat bonus from being in a base with a Children’s Crèche.

See also Morale (Advanced).