Difference between revisions of "Prototypes"

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You may use the Design Workshop screen to create new unit types. Whenever you create a unit using a [[weapon]], [[armor]], or [[chassis]] type which you have never used before, you must '''prototype''' the unit.
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Any time a unit with more a more powerful or sophisticated weapon, armor, or chassis is ordered to be built, that unit is a '''Prototype'''. As they require a great deal of research and development, a prototype costs 50% more minerals to complete than subsequent units of this type will. A prototype unit gets +1 to [[Morale (Basic)|morale]], since new technologies are put in the care of elite forces.
  
A prototype unit requires an extra '''+50% Minerals''' to build, though it receives a bonus +1 [[Morale]] upgrade in compensation since experimental weapons are often given to crack, well-trained troops.
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Build completion is done sequentially in the base sequence as shown on that unsorted display ‘Base Operations’ display (‘F4’); once a prototype is complete, units constructed later in the queue, even if built in that same turn do not have to pay the prototype penalty.
 
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Once you have prototyped a new unit, you may build that unit in the future at no additional cost.
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Building a prototype also counts as a for equal or lower-valued components.
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Chassis prototypes only count for the same types of chassis: air, sea, land.
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Build completion is done sequentially, in the base sequence as shown on that unsorted display '''f4'''. Once you have completed your prototype, units constructed later in the queue, even if built in that same turn do not have to pay the prototype penalty.
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[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 11:11, 1 May 2013

Any time a unit with more a more powerful or sophisticated weapon, armor, or chassis is ordered to be built, that unit is a Prototype. As they require a great deal of research and development, a prototype costs 50% more minerals to complete than subsequent units of this type will. A prototype unit gets +1 to morale, since new technologies are put in the care of elite forces.

Build completion is done sequentially in the base sequence as shown on that unsorted display ‘Base Operations’ display (‘F4’); once a prototype is complete, units constructed later in the queue, even if built in that same turn do not have to pay the prototype penalty.