Difference between revisions of "Might (Advanced)"

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{{AdvConcept}}
 
{{AdvConcept}}
The formula used to compute a faction's [[Might]] is as follows:
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The formula used to compute a faction’s [[Might]]:
 
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*4 points for each point of population
 
*4 points for each point of population
*4 points for each [[Transcendent Thought]]
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*4 points for each ''Transcendent Thought''
*?? points for each [[Tech]] (sum of Explore, Discover, Build, Conquer values)
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*for each Technology discovered, the sum of Explore, Discover, Build, Conquer values
*10 points for each [[Secret Project]]
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*10 points for each Secret Project
*For each non-combat unit, add Cost/40 (technically MineralRows/4)
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*For each non-combat unit, add cost ÷ 40 (technically MineralRows ÷ 4)
*For each psi unit, add Cost/20 (MineralRows/2)
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*For each [[Psi Combat|Psi]] unit, add cost÷20 (MineralRows ÷ 2)
*For each planet buster, add Cost/10 (MineralRows)
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*For each [[Planet Buster]], add cost ÷ 10 (MineralRows)
*For combat units, add Cost/10 in ratio of weapon strength to best weapon of any unit currently in the game (so a 2-1-2 unit is only worth half value if "4" weapons are the best available).
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*For combat units, add cost ÷ 10 in ratio of weapon strength to best weapon of any unit currently in the game (so a [[Laser]] (2) unit is only worth half value if [[Particle Impactor]] (4) weapons are the best available)
  
 
[[Category:Advanced concepts]]
 
[[Category:Advanced concepts]]

Revision as of 09:06, 1 May 2013

The formula used to compute a faction’s Might:

  • 4 points for each point of population
  • 4 points for each Transcendent Thought
  • for each Technology discovered, the sum of Explore, Discover, Build, Conquer values
  • 10 points for each Secret Project
  • For each non-combat unit, add cost ÷ 40 (technically MineralRows ÷ 4)
  • For each Psi unit, add cost÷20 (MineralRows ÷ 2)
  • For each Planet Buster, add cost ÷ 10 (MineralRows)
  • For combat units, add cost ÷ 10 in ratio of weapon strength to best weapon of any unit currently in the game (so a Laser (2) unit is only worth half value if Particle Impactor (4) weapons are the best available)