Difference between revisions of "Probe"

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m (moved PROBE to Probe)
m (Culled and made passive)
 
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'''PROBE''' affects your vulnerability (or strength) on security issues. A high score will help prevent enemy [[probe team]] subversion attacks.
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'''Probe''' affects defense against enemy [[Probe Module|Probe]] action:
 
*-2, -50% cost of enemy probe team actions; enemy success rate increased
 
*-2, -50% cost of enemy probe team actions; enemy success rate increased
 
*-1, -25% cost of enemy probe team actions; enemy success rate increased
 
*-1, -25% cost of enemy probe team actions; enemy success rate increased
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*3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams  
 
*3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams  
  
[[Category:Social parameters]]
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[[Category:Society Effects]]

Latest revision as of 08:36, 1 May 2013

Probe affects defense against enemy Probe action:

  • -2, -50% cost of enemy probe team actions; enemy success rate increased
  • -1, -25% cost of enemy probe team actions; enemy success rate increased
  • 0, Normal security measures
  • 1, +1 probe team morale; +50% cost of enemy probe team actions
  • 2, +2 probe team morale; Doubles cost of enemy probe team actions!
  • 3, +3 probe team morale; Bases and units cannot be subverted by standard Probe Teams