Difference between revisions of "Base Conquest"

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{{Concept}}
 
{{Concept}}
If the last combat unit defending a base (or non-combat if no combat units are present) is defeated, then all non-combat units are destroyed and, unless a [[Perimeter defense]] is present, the population of a base is reduced by one.
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When the last combat/[[Troop Transport|transport]] unit defending a base (or non-combat if no combat units present) is destroyed, the population is reduced by one (unless the base has a [[Perimeter Defense]]) and it may be captured by opposing factions or attacked by [[Native life forms|native life forms]].  
  
When there are no defenders a base may be captured by opposing factions or attacked by native lifeforms. Land bases may be captured by land combat units, while sea bases may be captured by sea combat units or land combat units with the Amphibious Pods ability. Air combat units which do not refuel (Gravships and Locusts of Chrion) may capture any undefended base, but those which do refuel (Needlejets and 'Copters) may not capture bases. A captured base passes into the control of the attacking faction. '''Conquering a base''' destroys a random number of the base's facilities (but never a secret project) and reduces the population of a base by one (if total population is one then the base is destroyed). The capturing unit is fully repaired (unless it is a Battle Ogre).
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Land bases may be captured by land combat units, while sea bases may be captured by sea combat units or land combat units with [[Amphibious Pods]]. Air combat units which do not refuel ([[Gravship|Gravships]] and [[Locusts of Chiron]]) may capture any undefended base, but those which do refuel ([[Needlejet|Needlejets]] and [[Copter|Copters]]) may not capture bases.
  
If a wild native lifeform enters an undefended base, it destroys one random facility, or devours one population then disappears.
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A captured base passes into the control of the attacking faction. '''Conquering a base''' destroys a random number of the base’s facilities (but not Secret Projects) and reduces the population of a base by one. The capturing unit is fully repaired (unless it is a [[Battle Ogre MK1|Battle Ogre]]).
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When a human conquers a [[Progenitor]] base, or vice versa, the population of the base is reduced to one with half the population killed and the other half fleeing into adjacent squares in escape [[Colony Module|colony pods]].
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If a [[Wild Natives and Fungus|wild native life form]] enters an undefended base, it destroys one random facility or devours one population then disappears.
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If the base population is reduced to zero in combat or through capture, the base ceases to exist. Any Secret Projects within it are lost forever, to all factions.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 07:58, 1 May 2013

When the last combat/transport unit defending a base (or non-combat if no combat units present) is destroyed, the population is reduced by one (unless the base has a Perimeter Defense) and it may be captured by opposing factions or attacked by native life forms.

Land bases may be captured by land combat units, while sea bases may be captured by sea combat units or land combat units with Amphibious Pods. Air combat units which do not refuel (Gravships and Locusts of Chiron) may capture any undefended base, but those which do refuel (Needlejets and Copters) may not capture bases.

A captured base passes into the control of the attacking faction. Conquering a base destroys a random number of the base’s facilities (but not Secret Projects) and reduces the population of a base by one. The capturing unit is fully repaired (unless it is a Battle Ogre).

When a human conquers a Progenitor base, or vice versa, the population of the base is reduced to one with half the population killed and the other half fleeing into adjacent squares in escape colony pods.

If a wild native life form enters an undefended base, it destroys one random facility or devours one population then disappears.

If the base population is reduced to zero in combat or through capture, the base ceases to exist. Any Secret Projects within it are lost forever, to all factions.