Difference between revisions of "Flechette Defense System"
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− | {{facilityinfobox|cost=12|maintenance=2|preq=NewMiss|effect=Missile Defense}} | + | {{facilityinfobox|logo=[[File:Flechette Defense System.png|215px]]|cost=12|maintenance=2|preq=NewMiss|effect=Missile Defense|quote=Missile attack on Zeta-5. Humans activate : first defense successful.<br /> |
− | +50% defense against [[ | + | Afterwards : danger posed by innovation suddenly clear.<br /> |
+ | <br /> | ||
+ | :::—Usurper Judaa Marr,<br /> | ||
+ | ::: “Human : Nature”}} | ||
+ | +50% defense against conventional [[Missile|missiles]] for any units up to two squares away. | ||
+ | |||
+ | In the absence of [[Orbital Defense Pod|Orbital Defense Pods]], the system can shoot down [[Planet Buster|Planet Busters]] and [[Tectonic Payload|Tectonic]] and [[Fungal Payload|Fungal]] Missiles 50% of the time within two-squares of the base. | ||
+ | |||
+ | Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success. |
Latest revision as of 16:32, 30 April 2013
Flechette Defense System | |
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Mineral rows | 12 |
Maintenance | 2 |
Requires | N-Space Compression |
Afterwards : danger posed by innovation suddenly clear.
- —Usurper Judaa Marr,
- “Human : Nature”
- —Usurper Judaa Marr,
+50% defense against conventional missiles for any units up to two squares away.
In the absence of Orbital Defense Pods, the system can shoot down Planet Busters and Tectonic and Fungal Missiles 50% of the time within two-squares of the base.
Both effects are cumulative; i.e., if there are two Flechette Systems within a two-square radius of a missile's target, then a missile has only a 25% chance of success.