Difference between revisions of "Rainfall"

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The '''Rainfall''' level of a region usually determines the amount of [[Nutrients]] which can be produced. A region can be arid, moderate or rainy, producing 0, 1, or 2 nutrients respectively. A [[farm]] increases the nutrient production by 1.<br />
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The amount of '''Rainfall''' a land square receives effects the amount of [[Nutrients]] that it can produce. Squares can be arid, moderate, or rainy, producing 0, 1, or 2 nutrients respectively.
In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.<br />
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Ocean squares produce 1 nutrient unless they contain a [[kelp farm]], in which case they produce 3.
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In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 13:10, 30 April 2013

The amount of Rainfall a land square receives effects the amount of Nutrients that it can produce. Squares can be arid, moderate, or rainy, producing 0, 1, or 2 nutrients respectively.

In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.