Difference between revisions of "Rainfall"

From Alpha Centauri Wiki
Jump to: navigation, search
(CSV import test)
m (Removed information about kelp and farms.)
 
(4 intermediate revisions by one user not shown)
Line 1: Line 1:
 
{{Concept}}
 
{{Concept}}
The {Rainfall} level of a region usually determines the amount of [[Nutrients]] which can be produced. A region can be arid"," moderate or rainy"," producing 0"," 1"," or 2 nutrients respectively. A [[farm]] increases the nutrient production by 1.<br />
+
The amount of '''Rainfall''' a land square receives effects the amount of [[Nutrients]] that it can produce. Squares can be arid, moderate, or rainy, producing 0, 1, or 2 nutrients respectively.
In addition to coastal and tropical regions"," the western (upwind) slopes of mountain ranges tend to be quite rainy"," since warm moisture-laden air cools as it rises"," and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely"," areas east"," or downwind of mountain ranges tend to be quite arid.<br />
+
 
Ocean squares produce 1 nutrient unless they contain a [[kelp farm]]"," in which case they produce 3.
+
In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 13:10, 30 April 2013

The amount of Rainfall a land square receives effects the amount of Nutrients that it can produce. Squares can be arid, moderate, or rainy, producing 0, 1, or 2 nutrients respectively.

In addition to coastal and tropical regions, the western (upwind) slopes of mountain ranges tend to be quite rainy, since warm moisture-laden air cools as it rises, and sheds its moisture as rainfall. A player can take advantage of this phenomenon by raising hills to the east of their important bases. Conversely, areas east, or downwind of mountain ranges tend to be quite arid.