Difference between revisions of "Random Events (Basic)"

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Every turn a random event can occur. For detailed information about the mechanics behind random events see [[Random Events (Advanced)]].
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Every turn a random event can occur. For the mechanics behind random events see [[Random Events (Advanced)]].
  
Some events depend upon the presence of a base facility these are listed below:
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Events that are dependent upon the presence of a base facility:
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*[[Children’s Creche]]—if no creche ''Citizens Protest'' (extra drone for 5 years, otherwise ''Major population surge'' until base’s population limit reached (based on current food production and facilities)
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*[[Network Node]]—if no node then ''Network overload'' ( lose all accumulated research), otherwise ''Major research breakthrough'' (free tech)
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*[[Energy Bank]]—if no bank then ''Power surge'' destroys all mines in base radius, otherwise, then surge absorbed and +50 [[Energy Reserves|Energy]])
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*[[Biology Lab]]—if no Lab ''PlanetBlight'' destroys all [[Farm|farms]] and [[Forest|forest]] within base’s production radius (can also spread to other bases if they fall within that radius), otherwise +1 [[Nutrient|nutrient]] in all base production radius squares for 10 years
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*''Prometheus Virus''—if no [[Research Hospital]] or [[Nanohospital]] at that base, or if faction does not control the [[Human Genome Project]], [[The Longevity Vaccine]], or [[Clinical Immortality]]) then half a bases population is killed with an infection radius of squares equal to half the base’s original population and can spread to adjacent bases
  
*[[Children’s Creche]] event (extra drone for 5 years if no creche, otherwise pop boosted to that base's current ability to handle based on current food production)
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''Energy Market Boom/Crash''—if energy reserves more than 1000 credits, 75% lost if more than 500 but less than 1000, and in 4th place or lower, reserves are doubled
*[[Network Node]] event (if none, then lose all accumulated research credits in an overload, otherwise free tech)
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*[[Energy Bank]] event (if none, then all mines in base radius destroyed; if one, then +50 [[Credits]])
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*[[Biology Lab]] event (planet blight if no lab, +1 nut in all base radius squares for 10 years if a lab) Planetblight Notes: Affects Pop/2 radius from infected bases, infection can spread to adjacent bases within range Effect: destroys all [[farms]] and [[Forest|forests]] within base radius
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*'''Prometheus Virus''' (if a [[Research Hospital]] or [[Nanohospital]] at that base, or if faction owns a medical Secret Project ([[Human Genome Project]], [[The Longevity Vaccine]] or [[Clinical Immortality]]) nothing happens. Otherwise, 1/2 base population is killed. Radius of effect equals half base's population, and can spread to adjacent bases
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There is one event that depends upon your energy reserves:
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Many events modify resource output at a base’s production radius squares for 10 years:
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*''Bumper crops'', +1 nutrient
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*''Famine'', -1 nutrient
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*''Haze and Clouds'', -1 energy
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*''Heat wave'', +1 energy
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*''Industrial Boom'', +1 mineral
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*''Industrial Collapse'', -1 mineral
  
*'''Energy Market Boom/Crash''' (if have more than 1000 credits, lose 3/4 if more than 500 but less than 1000, and in 4th place or lower, reserves double)
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[[Energy]], Mineral or Nutrient resources may be discovered or exhausted:
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*''Discovered new resource'' reveals a resource on a square
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*''Resource peters out'' removes a resource on a square
  
Many events modify resource output at a base for 10 years
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Some events destroy improvements of a particular type within a base’s production radius:
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*''Hail Storms''—[[Solar Collectors]]
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*''Sea Beetles''—[[Kelp Farms]]
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*''Tidal Wave''—[[Mining Platform|Mining Platforms]]
  
*'''Bumper crops''' (+1 nutrient per square for 10 years in that base)
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The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it erupts, otherwise one is created:
*'''Famine''' (-1 nutrient per square for 10 years in that base)
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*''New volcano has erupted''—creates a volcano like the Mount Planet [[Landmarks|Landmark]]
*'''Haze and Clouds''' (-1 energy per square for 10 years in that base)
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*''Major Volcanic Eruption''—all terrain enhancements in volcano radius destroyed. Dust clouds cause -1 energy output for all factions in all squares for 10 years.
*'''Heat wave''' (+1 energy per square for 10 years in that base)
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*'''Industrial Boom''' (+1 mineral per square for 10 years in that base)
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*'''Industrial Collapse '''(-1 mineral per square for 10 years in that base)
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[[Energy]], Mineral or Nutrient resources may be modified:
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''Sunspots''—no direct communication allowed between factions for 20 years
 
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*Factions will not learn of minor atrocities committed against another faction
*'''Discovered new resource''' Creates a resource on a square
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*Minor atrocities do not cause [[Ecology (Basic)|ecological]] damage
*'''Resource peters out''' Removes a resource on a square
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*Cannot call [[Planetary Council]]
 
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Some events destroy nearby improvements of a type:
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*'''Hail Storms''' (all [[Solar Collectors]] in base radius destroyed)
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*'''Sea Beetles''' (all [[Kelp Farms]] in base radius destroyed)
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*'''Tidal Wave''' (all [[Mining Platform|Mining Platforms]] in base radius destroyed)
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The '''Volcano Event''' depends upon how close the base is to a volcano. If there is one nearby it '''Erupts''', otherwise one is '''Created'''. Note: Volcano tiles are identical to those of Mt Planet (+1 energy and +1 mineral)
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*'''New Volcano Created''' - Creates a volcano like the Mt Planet [[Landmarks|Landmark]].
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*'''Volcano erupts''' - All terrain enhancements in volcano radius destroyed. "Dust clouds will reduce global energy production for next ten years" Gives -1 energy output for all factions in all squares.
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'''Sunspots''': No direct communication allowed between factions for 20 years.
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*Factions will not learn of minor atrocities committed against another faction.
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*Minor atrocities do not count for eco-damage purposes.
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*Cannot call planetary council.
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Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).
 
Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).
  
'''Asteroid Strikes base''' Base is destroyed - never happens to a [[HQ]] (but may destroy HQ if targeting a nearby base).
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''Major Asteroid Strike near base'':
 
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Only if faction is in top three
Only if faction is in top three.
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Base is destroyed—never lands nearest a [[Headquarters]] base but may destroy one if it lands at a nearby base
 
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Dust clouds cause -1 energy output for all factions in all squares for 10 years
"Dust clouds will reduce global energy production for next ten years" - Gives -1 energy output for all factions in all squares.
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'''Asteroid strikes Nessus Prime:''' [[Mining Stations]] of all factions destroyed.
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''Asteroid strikes Nessus Prime''[[Mining Stations]] of all factions destroyed.
  
 
'''Solar Storm/Flare''':
 
'''Solar Storm/Flare''':

Revision as of 09:27, 30 April 2013

Every turn a random event can occur. For the mechanics behind random events see Random Events (Advanced).

Events that are dependent upon the presence of a base facility:

  • Children’s Creche—if no creche Citizens Protest (extra drone for 5 years, otherwise Major population surge until base’s population limit reached (based on current food production and facilities)
  • Network Node—if no node then Network overload ( lose all accumulated research), otherwise Major research breakthrough (free tech)
  • Energy Bank—if no bank then Power surge destroys all mines in base radius, otherwise, then surge absorbed and +50 Energy)
  • Biology Lab—if no Lab PlanetBlight destroys all farms and forest within base’s production radius (can also spread to other bases if they fall within that radius), otherwise +1 nutrient in all base production radius squares for 10 years
  • Prometheus Virus—if no Research Hospital or Nanohospital at that base, or if faction does not control the Human Genome Project, The Longevity Vaccine, or Clinical Immortality) then half a bases population is killed with an infection radius of squares equal to half the base’s original population and can spread to adjacent bases

Energy Market Boom/Crash—if energy reserves more than 1000 credits, 75% lost if more than 500 but less than 1000, and in 4th place or lower, reserves are doubled

Many events modify resource output at a base’s production radius squares for 10 years:

  • Bumper crops, +1 nutrient
  • Famine, -1 nutrient
  • Haze and Clouds, -1 energy
  • Heat wave, +1 energy
  • Industrial Boom, +1 mineral
  • Industrial Collapse, -1 mineral

Energy, Mineral or Nutrient resources may be discovered or exhausted:

  • Discovered new resource reveals a resource on a square
  • Resource peters out removes a resource on a square

Some events destroy improvements of a particular type within a base’s production radius:

The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it erupts, otherwise one is created:

  • New volcano has erupted—creates a volcano like the Mount Planet Landmark
  • Major Volcanic Eruption—all terrain enhancements in volcano radius destroyed. Dust clouds cause -1 energy output for all factions in all squares for 10 years.

Sunspots—no direct communication allowed between factions for 20 years

  • Factions will not learn of minor atrocities committed against another faction
  • Minor atrocities do not cause ecological damage
  • Cannot call Planetary Council

Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).

Major Asteroid Strike near base: Only if faction is in top three Base is destroyed—never lands nearest a Headquarters base but may destroy one if it lands at a nearby base Dust clouds cause -1 energy output for all factions in all squares for 10 years

Asteroid strikes Nessus PrimeMining Stations of all factions destroyed.

Solar Storm/Flare:

All Orbital Power Transmitters and Defense Pods destroyed, but triple energy from all squares next turn).

Note that Perihelion is not a random event, but occurs every game.